Here's a few screenies of ingame bugs that we've found, Fretn, you'll probably know most of them by now:
Kugelstadt:
This is just after you eliminate the Panzer Grenadier unit and are heading off to save the scientist who's with the extraction team, but that gate won't open, blocking our only route to rescue him.
Return to Castle Wolfenstein:
The very start of the map, we kill the first zombies and then 2 zombie knights should kick that door down and attack us, but they fail to appear.
Chateau Shufstaffel:
All enemies on the ground floor have been eliminated and the spawn flag captured, that door should now open giving us access to assassinate the General and escape, but it doesn't open for us.
Super Soldier:
At this stage we've killed the Uber Soldat Prototypes and their back up, a scientist should now open that door giving us access to fight the main Uber Soldats and Wilhelm Strasse, the scientist fails to appear.
Radar Installation:
This is near the end of the map, we've dynamited the radar and all we have to do now is escape. Two Axis soldiers should now attack us via the door on the right, but they never appear.
Same door, same map, different view:
Rocket Base:
We've fought our way through the tunnels and reached the elevator that takes us to the upper level in order to sabotage the V2 Rocket launch. Two Axis infantry should come down on the elevator to investigate the chaos taking place below them, they never appear and we cannot manually operate the elevator ourselves and so our access is blocked.
Crypt part 2:
We've just captured a new spawn flag and enter that dungeon where about 6 zombies come up from the floor. We kill them and the door should now open to reveal 2 German infantry fighting 2 of the zombie knights, again the door won't open.
Secret Weapons Facility:
Our first encounter with the Lopers, we kill them all and that door should now unlock where we can gain access to the office to kill the Axis guard and lower the bridge so that we can then attack Wilhelm Strasse's submarine, the door does not unlock and the guard never leaves the office so we have to trickjump in order to get the next spawn flag at the submarine.
Crypt or Crypt 2 map? (not sure)
Spawn flag capture area under the floor that collapses when we try to run over it. We kill all the zombies and zombie knights which should open that door for us, but no joy.
There's a couple of other minor bugs, for instance, when one player in the squad picks up a chair we all appear to have one until he decides to drop it and if one player chooses to read any documentation lying on a table then we all read it unless we press our Esc key . I hope this info helps you out, Fretn, you're doing a great job and we're all looking forward to the RTCW COOP 0.9.4 release .