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{WeB}*GANG$TA* wrote:fretn wrote:yes other people also talk about broken sound, I might reverse these changes
scripts still need a lot of work, but its hard , very hard, every change results in other broken things
All your hard work is very much appreciated, Fretn. How you guys work our what code has to be deleted, fixed, replaced or repaired is simply amazing, as far as I'm concerned. The game still has some bugs, but the fact that you've got the gameplay to the excellent standard that you have already clearly shows that you guys are on the right track. Everyone who plays COOP loves it and it's only going to get better as the weeks and months pass .
thank you
but its sometimes very demotivating to hear that some fixes just break 1000 other things
cybdmn wrote:On Windows 7 64Bit the sound is screwed somehow.
Many scripts does not work, escape2 last door for example.
On the final map, i got a strange behaviour too. There stand three supersoldiers, not attacking, After shooting them "down" they just reappear, and Heinrich standing in a corner, just as cannon fodder. However, it was possible to kill him, and the script ended correctly.
yes other people also talk about broken sound, I might reverse these changes
scripts still need a lot of work, but its hard , very hard, every change results in other broken things
can you rename these pk3's to something like
aaaa_txtrs.pk3 (swap the zzz for aaa)
its because I changed the pk3 loading order a bit, and its possible that they are sort of ignored because they are loaded last this way
we support custom pk3's, but if a server owner decides that you only can use the pk3's he's using then you should live with it
{WeB}*GANG$TA* wrote:This happened to me twice last night, Fretn. I just shut down the game, restarted it and that fixed the problem for me. I was fraggin' on the 555NIGHTMARE server when it happened.
did you have a high ping ?
thank you
have fun !
profitgamers wrote:ok , and if I ask - "Just write me a Private E-Mail Message"
is it true?
just give up man, I just told you its not okay
profitgamers wrote:Sorry man I forget about it .
Now , I always shall write - "If you want it just write me a private message"
ok?
no thats not okay, if you spread the links in a private message you still spread it through my server
profitgamers wrote:Why it is warez ?????
It is not a warez , it is simply clean client , thats all
it has no viruses , no adds , it is just clean game client only
We have no problems with it in Russia
yes but here in europe a copyright law exists, as my server is located in europe I am not allowed to spread copyrighted content (the rtcw pk3 files), which are warez
thanks for reporting the bugs, I'll try to fix them for next release !
BLACKOPS wrote:Oooops, just imagine my future BLACKOOPS server become popular, I do not want to have trouble with the law.
And I can buy it on eBay for 10€.
I just want to have explanations about the licensing/GPL etc ....
the pk3 files are copyrighted so you have to buy them, the exe/dll files (which we provide) are free
profitgamers wrote:I think the new sound code is a bit shitty.
Previous one was good
Sounds had very good quality than current
really ?
thanks for understanding
0.9.3 is ready for download btw !!!
The list looks small, but the amount of changed code is huge
I hope this makes it more stable than before, have fun !
New features:
Total new client/server network code, its a straight port from rtcwmp which is proven to be a lot more stable than what we currently had
Working pk3 autodownloading, thanks to the rtcwmp client server code
Knife throwing (yay!)
New sound code
added a new alias for the mp_quickmessage cmd: voicechat
Fixes:
'attempts' in end level stats now shows the number of deaths of all players
if no more lives left wait a few seconds before restarting the map
new votesounds
tomb and escape1 one have fixed mapscripts, bugs should be gone
cvar security fixes, same for autodownload exploits
sorry I dont support illegal downloads on this site, while I appreciate your help, I had to remove the download link
it may sound like a dumb question, but are you sure that your firewall is not blocking anything, same for NOD32 ?
can you show me the value of your cl_master cvar ?
I don't know, I'm not a mapper
Somebody is working on a map, but he's in holidays now, he'll be back in a few weeks.
I will try to release it on friday november 30th
Will probably have fixed the network problems !
oh and it will also be possible to keep moving in the game while the voicechat or quickbuy menu is open (finally)
yay !
the icons that appear on the compass already do this
the size of the icon displays the distance, and the location of the icon shows their direction
cybdmn wrote:I want to post something positive now. Stability is increased massive. My server is now running since approximately 30 hours without crashing. Thank you. \o/
ah great news
I hope I can find a the reason for the disconnects for next release
and the score reset after a switch to the next map
cybdmn wrote:New in 0.9.2:
Anims and sound for handgrenades missing.
strange this just happened to me too, and when I tried to redo it, it all worked flawlessly...
h2o wrote:Resolution bug. I cant change it to 1650x1080
does your screen support it ?
TitaN655 wrote:Awesome! Again, great job! I have finally setup my server to run 24/7. I've renamed it to "ETCLAN.net CO-OP*24/7. Visit anytime I just have to update it now. Load of bug fixes which is good, and yes I did provide the fix for ingame notes (assuming by the '?' you didn't know it was me). I like the domain also, little more memorable than the old one. I like the Enemy Territory-like features. I haven't had a chance to have a look yet, but I will. I will also continue to find any bugs, but it's a lot harder now
sorry for the '?' but google has added it and I copy pasted my google newspost here
having to stand on top of eachother to reach a certain trigger would be cool too
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