Alright, I have managed to gather some more bugs, (so far i've only just finished boss2 (Uber-Soldat), and that's all for today), but the list is quite big...
- [Medium] The enemies are in same position as the cutscenes on 'Crypt1' and 'Church'
- [Minor] Door textures are flipped in accordance to where their 'hinges are'
- [Medium] Some enemies spawn incorrectly (in objects/walls/flags) so they cannot move or attack, so far I have found this happens in 'Kugalstadt' at the start, doen the alleyway there is a sniper who is stuck in the wall, and in 'SWF' where where is an enemy stuck in the flag at the U-boat.
Church
- [Major] Cannot be completed due to objectives (may be because of cutscene, some elite guard do not spawn at the beginning.
Tomb
- [Minor] You start the map, the cutscene continues on the map start, as you can hear the sounds of the monster breaking out and Helga screeming.
Kugalstadt
- [Major] When the tank is destroyed by anti-tank weapon, the map is failed, and restarted, the screen stays black, even when map is restarted.
The bombed Factory
- [Medium] Stats do not show at end
Norway
- [Medium] Some textures are the camoflage netting texture, not transparent also, but black
X-labs
- [Major] The electical door security field does not de-activate at the start after killing the enemies
- [Medium] At the secret area (after the swim, where the loper, scientist and proto-solider fight looking through the window), the door explodes immediately and nothing else happens.
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I also got some info about a disconnect bug (that I think you already know about). I seem to get it a lot when moving on from Trainyard to SWF, maybe you could try reproducing it that way, but this is the following error I receive on disconnect:
CL_GetServerCommand: a reliable command was cycled out
When I took a look at the server console, there was nothing abnormal, only showing that all players had disconnected.