All the cutscene related stuff needs to be removed from the scripts, this breaks everything, and I'm getting really annoyed by it
Alright, I have managed to gather some more bugs, (so far i've only just finished boss2 (Uber-Soldat), and that's all for today), but the list is quite big...
- [Medium] The enemies are in same position as the cutscenes on 'Crypt1' and 'Church'
- [Minor] Door textures are flipped in accordance to where their 'hinges are'
- [Medium] Some enemies spawn incorrectly (in objects/walls/flags) so they cannot move or attack, so far I have found this happens in 'Kugalstadt' at the start, doen the alleyway there is a sniper who is stuck in the wall, and in 'SWF' where where is an enemy stuck in the flag at the U-boat.Church
- [Major] Cannot be completed due to objectives (may be because of cutscene, some elite guard do not spawn at the beginning.Tomb
- [Minor] You start the map, the cutscene continues on the map start, as you can hear the sounds of the monster breaking out and Helga screeming.Kugalstadt
- [Major] When the tank is destroyed by anti-tank weapon, the map is failed, and restarted, the screen stays black, even when map is restarted.The bombed Factory
- [Medium] Stats do not show at endNorway
- [Medium] Some textures are the camoflage netting texture, not transparent also, but blackX-labs
- [Major] The electical door security field does not de-activate at the start after killing the enemies
- [Medium] At the secret area (after the swim, where the loper, scientist and proto-solider fight looking through the window), the door explodes immediately and nothing else happens.--
I also got some info about a disconnect bug (that I think you already know about). I seem to get it a lot when moving on from Trainyard to SWF, maybe you could try reproducing it that way, but this is the following error I receive on disconnect:
CL_GetServerCommand: a reliable command was cycled out
When I took a look at the server console, there was nothing abnormal, only showing that all players had disconnected.
with how many players where you playing, it looks to me that it happens most of the time with more than 2 players. And only sometimes with 2 players (and until now never when I was playing alone)