26

(30 replies, posted in Bug reports)

The models and animations are from Multiplayer mod.
It's better to be from Multiplayer then from the Single Player Bj becouse Bj has no animations except runing.
Still there are no animations for leaning.

27

(30 replies, posted in Bug reports)

There is a BUG on the escape1 ( FIRST MAP ) when I capture flagzone near the ending, when I'am dead, I should respawn there but it respanws me to the first flagzone ( CLOSE TO THE TOWER, WHEN YOU OPEN DOORS AND SOLDIER SEES YOU AND SOUNDS THE ALARM ) .

28

(2 replies, posted in RTCW Coop)

I love testing !
If you need me !
Thanks !

29

(57 replies, posted in RTCW Coop)

-SSF-Sage wrote:

/coopdevmap cutscene1

There are 14, cutscene1 - 14

Don't forget to change scripts to coop.ai and coop.script and then everything should work right .
But when is starting scene with AGENT BLACKOVIZ, kill him before he finishes scene . ( DESTROYING WALL then SHOOTING WITH THOMPSON )

30

(30 replies, posted in Bug reports)

-SSF-Sage wrote:
jurajkatalinic wrote:

What about this BUG ?

PunBB bbcode test

I do not get the bug with those red/green/blue arrows. Please check that you have all needed packs. Also please open console and take screenshot of it. And Please tell me what is exploding, the zombie?

The zombie .

31

(30 replies, posted in Bug reports)

I got a new BUGS !

PunBB bbcode test

PunBB bbcode test

PunBB bbcode test

32

(57 replies, posted in RTCW Coop)

Hey , did you know if you launch with console cutscenes in SP that you can kill everyone .

PunBB bbcode test

PunBB bbcode test

PunBB bbcode test

PunBB bbcode test

PunBB bbcode test

33

(57 replies, posted in RTCW Coop)

I tried to convert a simple little SP map to COOP by this instructions and I get this ERROR when I launch it :
PunBB bbcode test

Also I get some ERRORS at the MENU :
PunBB bbcode test
PunBB bbcode test

And for ERROR SCRIPT MAP I attached RAR file with my files of the map .
You can download map here :
http://returntocastlewolfenstein.filefr … tart;20094

34

(57 replies, posted in RTCW Coop)

Then how that map worked on RTCW SP ?

And THANKS for the map . I tested it out and I think I could play it on LAN .
I was thinking to prepear that map for CHRISTMAS .

35

(30 replies, posted in Bug reports)

The second problem was that if you RESPAWN , you have 3 or 5 seconds AFTER RESPAWNING something like GODMODE .
After RESPAWN on that map ( RADAR INSTALATION ) you can when you RESPAWN jump over the edge and into the water .

And becouse of that WARMUP I everytime lose points sad   It would be great if that would be REMOVED .

And I again saw the ENEMIES stuck and don't move . Many times that happend on CRYPT 2 for that zombies in the END ( The one with the shields and around you is heads that throw FIRE ) .

Why did they REMOVE FLAME ZOMBIES ?! How PYRO soldiers can hurt us with FLAMETHROWER ?


Also UNOFFICIAL PATCHES for RTCW SP gives some effects on RTCW COOP . WHY ?
Becouse its REPLACING "sp_pak4" and FIXING things like latest UNOFFICIAL PATCH FIXES "TESLA GUN SHOOTS WITH NOCLIP" .

36

(4 replies, posted in RTCW Coop)

MERRY CHRISTMAS !!!!
Here is the RTCW SP map for CHRISTMAS :
http://returntocastlewolfenstein.filefr … Map;117901

37

(4 replies, posted in RTCW Coop)

Here we can tell ideas for new version .

1. It would be cool if someone dosen't have INTERNET or it want to play with friend , to add SPLIT SCREEN mode like in SERIOUS SAM CLASSIC .

2. No more WARMUP becouse I lose points after it sad

3. FLAME ZOMBIES . How pyro soldiers can SET US ON FIRE why can FLAME ZOMBIES do that ? Why don't we add in FLAME ZOMBIES flamethrower ?

And I saw server named : Development [TIME GATE] . I think that will be our new ADVENTURE big_smile and more maps .

38

(30 replies, posted in Bug reports)

What about this BUG ?

PunBB bbcode test

And this ?

PunBB bbcode test

39

(57 replies, posted in RTCW Coop)

Can you try making it for COOP and see whats the problem , please .

40

(57 replies, posted in RTCW Coop)

Here, you can downlo0ad map from here :
http://returntocastlewolfenstein.filefr … Map;117901

41

(57 replies, posted in RTCW Coop)

But when I added script_multiplayer I get an ERROR .
Custom map dosen't have ANY SCRIPTS at all , ONLY ai .

42

(30 replies, posted in RTCW Coop)

PunBB bbcode test

It sas its CONNECTED to MASTER SERVER .

43

(57 replies, posted in RTCW Coop)

HERE .

{
"classname" "coop_spawnpoint"
"spawnflags" "1"
"origin" "50 -383 32"
"angle" "-1"
}

{
"classname" "coop_spawnpoint"
"spawnflags" "1"
"origin" "53 -304 32"
"angle" "-1"
}

{
"classname" "coop_spawnpoint"
"spawnflags" "1"
"origin" "49 -457 32"
"angle" "0"
}

{
"classname" "coop_spawnpoint"
"spawnflags" "1"
"origin" "49 -528 32"
"angle" "0"
}

{
"classname" "coop_spawnpoint"
"spawnflags" "1"
"origin" "147 -306 32"
"angle" "-1"
}

{
"classname" "coop_spawnpoint"
"spawnflags" "1"
"origin" "145 -379 32"
"angle" "-1"
}

{
"classname" "coop_spawnpoint"
"spawnflags" "1"
"origin" "144 -447 32"
"angle" "-1"
}

{
"classname" "coop_spawnpoint"
"spawnflags" "1"
"origin" "148 -530 32"
"angle" "18"
}

{
"classname" "coop_spawnpoint_trigger"
"origin" "8243 -1031 -28"
"angle" "79"
"model" "models/multiplayer/flagpole/flagpole_reinforce.md3"
"target" "christmas_map0"
}

{
"classname" "coop_spawnpoint"
"spawnflags" "0"
"origin" "8223 -1262 32"
"angle" "87"
"targetname" "christmas_map0"
}

{
"classname" "coop_spawnpoint"
"spawnflags" "0"
"origin" "8080 -1185 32"
"angle" "87"
"targetname" "christmas_map0"
}

{
"classname" "coop_spawnpoint"
"spawnflags" "0"
"origin" "8113 -1035 32"
"angle" "87"
"targetname" "christmas_map0"
}

{
"classname" "coop_spawnpoint"
"spawnflags" "0"
"origin" "8276 -912 32"
"angle" "87"
"targetname" "christmas_map0"
}

{
"classname" "coop_spawnpoint"
"spawnflags" "0"
"origin" "8426 -935 32"
"angle" "87"
"targetname" "christmas_map0"
}

{
"classname" "coop_spawnpoint"
"spawnflags" "0"
"origin" "8386 -1083 32"
"angle" "70"
"targetname" "christmas_map0"
}

{
"classname" "coop_spawnpoint"
"spawnflags" "0"
"origin" "8286 -1165 32"
"angle" "99"
"targetname" "christmas_map0"
}

{
"classname" "coop_spawnpoint"
"spawnflags" "0"
"origin" "8409 -1301 32"
"angle" "88"
"targetname" "christmas_map0"
}

44

(30 replies, posted in RTCW Coop)

I'am using WINDOWS FIREWALL .

45

(30 replies, posted in RTCW Coop)

INBOUND RULES

46

(30 replies, posted in RTCW Coop)

Now I set 2 new rules for RTCW COOP and in every rule is are ports set to specific - 27960
But when I make INTERNET DETECTED i can't see my server in MASTER SERVER and when I choose LOCAL I only see my server with [UDP] .

How can I make a server that is INTERNET DETECTED for EVERYONE ?

47

(20 replies, posted in RTCW Coop)

Is there a command for adding BOT ?

48

(57 replies, posted in RTCW Coop)

I still have a problem with FLAGS .

I added 8 COOP SPAWN POINTS .

Then added FLAG and immediately added 8 COOP SPAWN POINTS .

Restarted map .

Still it spawns me at the start when FLAG is ON and when I captured it .

Is there some special command for 8 FLAG SPAWN POINTS ?
I used command /dumpcoopspawnpoint for START and FLAG .

And P.S. - After editing ARENA FILE I figure out how to put PICTURES for map .
                ui_<your code map name>.jpg
                ui_<your code map name>_s1.jpg
                ui_<your code map name>_s2.jpg

And all JPG's must be placed in "levelshots" .

49

(57 replies, posted in RTCW Coop)

Was supoes RTCW COOP map look like this ? :
https://www.youtube.com/watch?v=3zvYlEWIxl0

50

(20 replies, posted in RTCW Coop)

Watch this video , its funny about RTCW smile
http://www.youtube.com/watch?v=MEVGY5fZJXY