@everyone
===================
Rtcw Coop Midu Staff
Owner - @Duko
Co-Owner - @Miko
Server Admin - @KillerSlovakia
====================
Like RTCW Single Player but together ! | Currently there is nobody on 7 available servers. (While there are 3 private servers running)
You are not logged in. Please login or register.
RTCW COOP → Posts by KillerSlovakia
@everyone
===================
Rtcw Coop Midu Staff
Owner - @Duko
Co-Owner - @Miko
Server Admin - @KillerSlovakia
====================
everyone all rtcw coop map you can found here
or here my link -
Update soon
How about this Operation Trondheim Trilogy Cooperative Version.
KillerSlovakia wrote:not wotk
what exactly is not working? Patch totaly set alarm OFF, he don't give choice. I write it one post above.
set alarm OFF in pro3 ?
is can hapeen this patch turn set alarm on in forest and village 2 ?
Hey KillerSlovakia, I am trying made on\off alarming on "pro3" level but unfair not success. So, I just made this litl path for you, he set alarm totaly off and give "pure" people chance to play it https://dropmefiles.com/ZtTTQ
Maybe in the future will change, but I did could not to do yet.
not wotk
Add alam to forest and Village 2
are not have chocie with duko
are go remove Patch
Hey KillerSlovakia, I am trying made on\off alarming on "pro3" level but unfair not success. So, I just made this litl path for you, he set alarm totaly off and give "pure" people chance to play it https://dropmefiles.com/ZtTTQ
Maybe in the future will change, but I did could not to do yet.
tnx and good Luck
Any new updates ? or maps ?
KillerSlovakia wrote:http://prntscr.com/lob00p
http://prntscr.com/lob05u
http://prntscr.com/lob09l
http://prntscr.com/lob0bqYou need change setting Lighting to Light Map
Yoshik wrote:KillerSlovakia wrote:http://prntscr.com/lob00p
http://prntscr.com/lob05u
http://prntscr.com/lob09l
http://prntscr.com/lob0bqYou need change setting Lighting to Light Map
Roger dat im go do dat Now
Is did work tnx
Ps new map link ?
Like this map good for battle mod or coop or speedrun ?
RtCWCoop: Würzburg Radar w\Tatiana
shsYoshik
https://youtu.be/XAnnh9O60Ik
Link for map ?
KillerSlovakia wrote:http://prntscr.com/lob00p
http://prntscr.com/lob05u
http://prntscr.com/lob09l
http://prntscr.com/lob0bqYou need change setting Lighting to Light Map
Roger dat im go do dat Now
KillerSlovakia wrote:Yoshik
Need to fix :
Devil's Manor
1. Level 1
From spawn to Devil's Manor entry missing ground texurewhat wrong with this? Can you provade screenshot. It's a terrain, whit shader scripts\manor1.shader
http://leteckaposta.cz/293408381
in case link not work
http://prntscr.com/lob00p
http://prntscr.com/lob05u
http://prntscr.com/lob09l
http://prntscr.com/lob0bq
Include: Devil's Manor, Devil's Manor 2: Edge of Darkness, Vendetta, Dark Matter's
Download: 4shared.comInstalation:
Place ".pk3" file to "C:\Users\YourComputerName\Documents\RTCWCoop\coopmain"To work correctly, you must have a cooperative version installed Project 51. Some textures and shaders also used, and I don't want dublicate it, my archive enought big. The cooperative version of the game can only display 64 maps in Creation server menu, if you have all the coop add-ons installed, then after adding this pack, the menu will be incorrect. To solve this feature, install a small patch by KillerSlovakia.
Features: all additions are interconnected transitions, the levels of Devil's Manor are combined into one large, together with the title cutscene from the second part. Almost all maps made changes, where more, where to a lesser extent, added new secret places and enemies. Some plot points have been changed to suit the gameplay and features of the cooperative.
Have a nice game
Yoshik
Need to fix :
Devil's Manor
1. Level 1
From spawn to Devil's Manor entry missing ground texure
looks good !
Yoshik work About new Map
Great for Rtcw coop mod Battle
But for coop speed is good too
https://youtu.be/XAnnh9O60Ik
RtCWCoop Würzburg Radar
Like see Wolfenstain ET are return to. Rtcw
Excellent!!
yep
im did test new Maps
This for windows x64 ?
Feel free try our compiled binaries. Copy them to [Drive]:\Steam\steamapps\common\return to castle wolfenstein\coopmain (just example)
Remember to check C:\Users<User>\Documents\RTCWCoop\coopmain if there some .dll files remove them.
Binaries opengl1, rend2 or x86 (or linux .so) i can send on request.
https://www.dropbox.com/s/pnmznyfqmjkwv … P.zip?dl=0
Yes for 64 Bit
This for windows x64 ?
Feel free try our compiled binaries. Copy them to [Drive]:\Steam\steamapps\common\return to castle wolfenstein\coopmain (just example)
Remember to check C:\Users<User>\Documents\RTCWCoop\coopmain if there some .dll files remove them.
Binaries opengl1, rend2 or x86 (or linux .so) i can send on request.
https://www.dropbox.com/s/pnmznyfqmjkwv … P.zip?dl=0
Yes for 64 Bit
Feel free try our compiled binaries. Copy them to [Drive]:\Steam\steamapps\common\return to castle wolfenstein\coopmain (just example)
Remember to check C:\Users<User>\Documents\RTCWCoop\coopmain if there some .dll files remove them.
Binaries opengl1, rend2 or x86 (or linux .so) i can send on request.
Midu RTCW Coop update:
-------------------------------
dedicated server:
Fixed Bad challenge. on connect
Fixed tesla gun finally works
Added if server crashed will start with last played map, new cvar sv_restoremap
Added a new GeoIP2 support for showing from which country are players connects
Added a new tempbans logic, commands: tempbanaddr, tempbandel and listtempbans
qagame server side:
Fixed imposibility hurt end map ai bosses (with flag AITEAM_ENDMAPBOSS) while friendly fire was off
Fixed nazi ai doesn't hurt monsters and vice versa
Fixed impossible self hurt or kill with weapons while friendly fire was off
Fixed impossible crush self while friendly fire was off
Fixed friendly players taking armor on hurt while friendly fire off
Fixed teleport command when Flagzones are used
Fixed admin splap/kill don't hurt player
Fixed dummy death messages
Fixed arena file added maps to maplist that doesn't exist in server
Fixed unable to add ammo from weapons if weapon was dropped
Fixed text "Objectives not complete" don't print correctly
Fixed Server crashed: G_Alloc: failed on allocation of x bytes
replaced G_Alloc -> trap_Alloc
Added sending completed objectives from dedicated server to all clients
Added GeoIP2 color country name for each continent, coutries in European Union have ^F color
Added player death sounds
Added differend complete song when all secrets found
Added ai_trigger default value for wait is set 1 if target: endmap and ianame: player
Added new client commands:
stuck - teleport to spawnpoint (same as teleport but without wait time)
saveme - save your current position
teleme - teleport to saved position
Added new admin commands:
!maplist - shows all maps available in the server
!removeip - remove banned ip address
!listip - shows all banned ip addresses
Added weapons, ammo, health packs, powerups and holdable items are now respawning, new cvar g_itemrespawn
Added admin IPv6 support
Added custom exit time, new cvar g_exitTime
Added removeentity by classname and targetname
Raised MAX_ARENAS from 64 to 192
Removed old tembans logic
Added and Fixed a lot other stuff
cgame client side:
Fixed death messages already print all types correctly
Added missing death messages
Added showing completed objectives in notepad
opengl1 and rend2:
Changed screenshots now saved with map name instead of shot name at start
ui:
Raised MAX_ARENAS from 64 to 192 fixes "Max infos exceeded" message on opened call vote
map scripts:
Fixed map crypt2 player death with no reason in saw trap
Fixed map swf anti troll lever
Fixed map xlabs players can't access documents if someone turn lever3 and disconnect or just go away
Updates and Changes / Changelog
Records less and more important changes
=====================================
Only KillerSlovakia and Duko
Are allow post here !!!
You can found update on discord too
https://discord.gg/v9ACkD
Masterlist is back
if you want to continue using it
/connect rtcw.midu.cz
in reason rtcwcoop master list not show us online server you need use console for join : use this command /connect rtcw.midu.cz
What happened to the servers? http://master.rtcwcoop.com/
im like khow dat too
but Midu is Online just type in concole :
/connect rtcw.midu.cz
On level "pro 4" and "pro7" if you don't complite all objectives and walk away to end trigger it count like mission failed. Its original autor idea, we can change it and looks like you do it already
I also think deleting or not stealth elements from "pro3", playing this moments in cooperative is making more trouble but still possible https://youtu.be/vkJfh37M2ao?t=28m53s
Duko wrote:Can you remove these files in scripts folder sky.shader, gfx.shader, characters.shader and models.shader from pk3 package, please?
I found bug in map pro7 where left gate in number 2 tunnel is non-solid. I fixed it with scripts.
https://www.dropbox.com/s/yktq7yokw87zo … 7.mp4?dl=0This patch fixes some bugs and add notepads to some maps. You can test it and then add to your release package.
https://www.dropbox.com/s/p1jmm1s0whoql … h.pk3?dl=0I add all your changes and suggestions in release package. It is always good to work in cooperation, there is always a chance to overlook something or miss it. And you more skilled guys in coop mode than me. Big thanks. Wish see it on your server, many players wait for this ^.^
By the way, how many mappacks can be in rotation on the server? Maybe I can convert another one, until I am consumed by the daily routine.
What you go work next you go Finish projekt51 ?
Duko fix
4 and 7 I fix, partly also 3
RTCW COOP → Posts by KillerSlovakia