26

(7 replies, posted in RTCW Coop)

Our Clan server is no longer appearing on the master serverlist, Fretn bro. The forum seems to fine.

27

(50 replies, posted in RTCW Coop)

N3rwitZ wrote:

Improved visuals (say ''effects'') with all that matter, HDR, integrated AA filters, so to speak. Basically, that.


Thanks for the reply, N3rwitZ, I'll try this out when I run some more tests this week.

28

(50 replies, posted in RTCW Coop)

I just ran through the first 4 maps on your server, MAN-AT-ARMS, a basic setup with a 1920x1080 resolution. It was very smooth, the only time I got a little lag was when I tried to use the MG42's in "Escape 2" and "Village 1".



MAN-AT-ARMS wrote:

/cl_renderer rend2; vid_restart <- new
/cl_renderer opengl1; vid_restart <- old


What's the difference between these two settings, please? Does the "rend2" version provide better video quality or something like that?

29

(50 replies, posted in RTCW Coop)

Windows 7 - 64 bit, is what I use, MAN-AT-ARMS.

30

(50 replies, posted in RTCW Coop)

Sounds great, I'm looking forward to the new release smile .

TITEUF-85 wrote:

What are these missions btw?


We have 2 two-map missions and the other is a three-map mission. It's been a few months since we worked on any RtCW Coop project, we will be "rusty" smile .

Also, could you and your team, please, finally fix the panzerfaust exploitation bug? It ruins the game for sure. Here's a link to our post, highlighting this bug:

https://www.rtcwcoop.com/forum/viewtopic.php?id=278

You can also see some screenshots of one of our unreleased two-map missions in that thread.



edit: typo

Thanks for the info, TITEUF. We have 3 more unfinished missions, We'll need to get working on them again now.

TITEUF-85 wrote:

....you should note that this upgrade includes all compatible custom maps released until now!



Does that include the missions our Clan has created for RtCW Cooperative?

34

(2 replies, posted in RTCW Coop)

Yoshik wrote:

I am looking on some tutorial how convert\build levels to Coop Mod.


Hi Yo$hik, great to see you here. This is the link to the information that you need:


https://github.com/rtcwcoop/rtcwcoop/wiki/Mapping




Yoshik wrote:

Interest also, it can be applied to the addons that have their custom modified .dll (added weapons, enemies) ?



I'm not sure about that. One of the Devs will be able to answer that for you.

35

(15 replies, posted in RTCW Coop)

We've still got a few maps to release too, hopefully we'll get these finished sooner rather than later.

36

(2 replies, posted in RTCW Coop)

We play on our own server, set to full Axis respawn, known as "Nightmare" mode. It's the only mode that we enjoy playing.

37

(15 replies, posted in RTCW Coop)

So, that's it, no more updates for RtCW Coop, Fretn m8? That's a real pity, I was hoping, at the very least, that the panzer exploit would have been fixed at some point.

C'est la vie. Thanks to you and your Devteam for all your hard work and for creating a superb variation for Return to Castle Wolfenstein fans smile .

38

(3 replies, posted in RTCW Coop)

Thanks, Fretn bro smile .

39

(3 replies, posted in RTCW Coop)

Hi folks, the in-game master serverlist is working fine, however, the one displayed here on the website reads as though there are no servers running at all yikes .

40

(1 replies, posted in Bug reports)

Hi lads, I've just realised, after a demonstration during map testing today, how bad this bug is. It seems that the panzer can be fired like a rapid-fire machine gun, with unlimited ammunition too.

Here's a few screenshots:

http://i.imgur.com/qvfKFXP.jpg

http://i.imgur.com/D2DOxKB.jpg

http://i.imgur.com/NHc70wS.jpg

A glitch that definitely need to fixed soon yikes .

41

(1 replies, posted in RTCW Coop)

Here's the first trailer about the epic Return to Castle Wolfenstein singleplayer project, "Age of Horror", created by Vicpas  cool :


https://www.youtube.com/watch?v=1HSWjIEh9ks

42

(13 replies, posted in RTCW Coop)

KillerSlovakia wrote:

This is off topic for 1 post you are off topic
and lets you lock topic


!slap Killer roll




lol

43

(13 replies, posted in RTCW Coop)

Here's those screenshots I was talking about the other day, Jouhan and SaDek smile :


http://i.imgur.com/jQdSrYa.jpg

http://i.imgur.com/lvferDs.jpg

http://i.imgur.com/BwBREJk.jpg


That's what we see when we use Dogster's HD pack cool .

44

(13 replies, posted in RTCW Coop)

SaDeK wrote:

Maybe you can help me , if u didn't have this problem your end map must be good, maybe if u can give it to me to replace mine maybe it will solve the problem


We just use the standard version of the "End" map, bro. Our settings are, as I mentioned earlier, "nightmare" mode. We have "friendly fire" activated and maximum respawn too.

45

(13 replies, posted in RTCW Coop)

I'm sorry, Sadek, but we've never had that problem and we run on server on "nightmare" mode.

46

(1 replies, posted in Bug reports)

Good to see that we get connected to the RtCW Coop website again, I'm blaming Firefox for the error mad . Thanks for fixing this for us, lads cool .

47

(3 replies, posted in RTCW Coop)

I take it that "friendly fire" has been disabled on this server, Heimdall?

48

(23 replies, posted in RTCW Coop)

Sorry Killer bro, we're way behind with our next RtCW Coop adventure just now. It's a 3-map mission, two of the maps are almost finished and we're just starting work on map 3. We then need to add the 3 notebooks in English with all the mission info and objectives.

I'll keep you updated with our progress wink .

49

(4 replies, posted in RTCW Coop)

Try and join the server now, Killer, it should be fixed smile .

50

(9 replies, posted in RTCW Coop)

To actually have cutscenes between the standard SP maps, Crytiqal? I don't know if that would be possible.