26

(62 replies, posted in RTCW Coop)

I try to find most suitable background from google and found it from "http://www.resimcim.net/resim-arama/?q=return+to+castle" It is a Turkish website. Some good pictures for Rtcw there. I liked Heinrich and done it with photoshop fastly. This one is only a sample and an idea. If you like it can be improve later.

27

(62 replies, posted in RTCW Coop)

Hi Fretn! I made a little study for the website home page. What do you think about it?

Thanks Sage! This is a nice fix too! smile

Hi sage! I have a bug for you to get your attention to last map of Heinrich. The sexy woman who wears dark cape moves for a while. But after some secs she stops. Freeze is most suitable word. No any movement, response, die. Shortly nothing. Is it already fixed? Here is the screenshot;

30

(15 replies, posted in Bug reports)

Ahh! If It is ok no problem then! Tesla seems ok at the moment. Also the animations are ok when enemies are dying. Making dance and die! big_smile But for venom , please try to make some study on it to smash bodies. tongue

31

(15 replies, posted in Bug reports)

Yes, My fast test run finished and composed the results for Tesla gun at below;

I runned the test starting from Paderborn Village to End Map of Heinrich. Here I attached some screenshots which shows the characters that the Tesla doesnt work on them.

*Civilians
*Super Soldiers
*The women who wears the dark cape at last mission.

Hope you will fix then!

32

(15 replies, posted in Bug reports)

Fretn? I am making some test play for Tesla gun and I can confirm that It is working. But depending on some characters. May be on some maps. I will give you what enemies and maps we have problems with Tesla. I will brb. smile

33

(7 replies, posted in Bug reports)

Ok! Take care! smile

34

(7 replies, posted in Bug reports)

Yeah! Thanks bro! Also can you look at venom and tesla gun bugs to my other post?

35

(15 replies, posted in Bug reports)

Yes Fretn! It explodes small bodies such as soldiers. If you fire to them at close as non-stop you can smash the bodies. But it will not work on huge bodies. But this is very nice detail of venom gun. If we return this feature to life as original one, it should be better. Do you have any idea?

36

(7 replies, posted in Bug reports)

smile

37

(7 replies, posted in Bug reports)

Hi again! Here I attached the bug screenshots from 0.9.3. Village1 map.

*When you get out of Kessler's house. 2 of german soldier doesnt seem to care you. Cant see you and they dont move or any respond until 2 minute passes. After 2 minutes later they engage suddenly.
*Also When I open the main door of village I see Kessler and myself behind him. No movement from them.

I think at this map some scripts working at background which is coming from start. Hope you fix these ones at next revision. Thanks...

38

(15 replies, posted in Bug reports)

Hi Friends! 2 bugs got my attention and I couldnt find the fix at the revision list. These are;

*Tesla Gun doesnt make any damage to enemies(This is already reported in Titan655 Bugs & features list).
*Venom dont smash the bodies when you fire persistently as original campaign.

Can you please confirm these bugs are fixed already?

Yes you are right forget about it! I am searching for some bugs and cinematics that havent been fixed. I will let you know if I see something. Thanks! smile

Barrels was not there Sage. Thanks for fix too. I am searching for other bugs and I see the catacomb cinematic at the start of map. You can take a look if you have spare time. The soldiers were scared too much at there! Nice cinematic too. Do you have any possibility to reconstruct it like escape1 doctor interrogation? tongue I know I want too much thing but I cant hold myself big_smile Hey Fretn and Gangsta dont angry with me bros! smile

Very nice fix for Kessler House cinematic. And what about barrels at escape2 map? I added screenshot to my previous post.

Well. smile What about the reconstruction of the kessler house cinematic in village1? You told about it before. Also I found that the explosive barrels are missing in escape2 map at downstairs. I uploaded the screenshot about this.

Yeeeeehaaaaaa! big_smile Thats it! Thats it! You are a legend man! You deserve it! I applause you at standing. Thank you so much and if everything is ok with Escape1 what is next? tongue lol I am a greedy person! This mod should deserves to be another successfull mod against Opencoop Doom3!

fretn wrote:

maybe this week but most likely next week

Yay! big_smile Thank you for information Fretn! We are all waiting for this nice release.

Cheers! Sage. smile It is very awesome news and thank you. I was sure you can do! wink Can you upload some screenshots? I think I cant wait to see until 0.9.4. comes. tongue

Also, I have just thought that if the interrogation cinematic loops forever until spotted, this means the doctors other cinematic when you reach his room and he is washing his bloody hands removed? Isnt it? (I added the screenshots what I mean for)

It is nice that we thought same things. But we dont need nazi soldiers before the doctor I think. The path is very short and we reach doctor silently without any noise and can watch the scene. If players dont prefer to watch, they can engage and interrogation will stop also kill doctor with the soldier who is sended by the doctor for us in original campaign. Isnt it?

Any other possibility can be the soldiers before the doctor can be remain but their face have to be turn back and we can kill them with knife silently. Maybe you can do this scene after we reach to this window. smile

Also I put 2 example pictures that I made with photoshop to show you what I exactly mean. If we want soldier at downstairs before the doctor at the corridor of cells, the soldier can patrol at there. We can kill him from behind silently and can trigger interrogation at upstairs. First picture shows leaning from behind of soldier. 2nd one as you see to prepare to kill with knife. What is your considerations?

An extra information that I have just tried to make some noise with gun at downstairs and the doctor doesnt care of it. He cant hear anything smile But this is not realistic. May be the killing soldiers silently before doctor is more realistic. Hope you think same as me!

Yes Sage, I saw and listened the Dam cinematic already. It was excellent. So, please go on and try to fix similar cinematics too. As possible as, I am on the behalf of original campaign experience.  Dont understand me wrong, but I want to give an example. The mod of Doom 3 which is called as Opencoop. It is very successfull mod. I want this RtcwCoop mod to be successfull too. Because Rtcw and your efforts deserve. wink

Sage also I want to ask you a question. May be it is stupid one but I am interested. Can you re add first interrogation scene to escape1 map with a trigger when you reach the doctors rooms small window? Can we see the interrogation without detected from this window( Here is the picture where I mean) I only want to learn possibility. But if possible it is absolutely perfect, wonderful, legendary smile

I clearly understood. Only possibility for in-game cinematics and not possibility for between maps, after load or something else. It is ok guys! I was meaning for the cinematics which are not in-game. So I see that, it is not possible and please go on the project as regular guys. So not necessary for to play whole game from the beginning for cinematics. You know the cinematics already which are in game. Also in-game conversations or other cinematics will not get too much attention for players. They will engage without waiting but it is better to know that they are included there. smile Thanks again...

Also when do you plan to release 0.9.4? Any date?

I congratulate your efforts Sage. Sure the cameras will not be there if we can see and move while playing cinematics, it is better and realistic. I prefer it.

For the possible cinematics, I will fastly play the original campaign from beginning and let you know one by one with pictures. You can start fixing the cinematics which you already know. Such as AI's talking to each other. Like fixing the generator in norway, or fixing the vent leak in dam or disarming the dynamite, also the german soldier who is out of ammo and escaping from 2 zombies behind the closed gate in Catacomb etc.(The last one is already working I watch)

I also enabled the intro cinematic of wizard and Heinrich from the Wolfconfig.coop.cfg file. It is better for me and can bypass with a mouse click. I enabled it because my all partners havent played Rtcw before and doesnt know the main subject of the game. Also they all wants to see who is Heinrich and why we sended to destroy him. They watched and loved intro smile We are all old tactical players. (I mean team oriented and try to do real cooperation while playing. We prefer hard and nightmare skills to force every member to make cooperation. It is better and realistic.)

But at the other hand, if not any possiblity for the cinematics like first one making conversation of an agent with president and escape1 when the doctor interrogate the agent, there is nothing to do for it. It can be remain disabled. sad I will let you know all cinematics from the game asap. wink

50

(13 replies, posted in RTCW Coop)

Hi Guys, If a story necessary for a new coop campaign, I can offer you to continue the original game campaign. I mean after the dead of Heinrich, our hero(s) return to their regular job at their own country and live a normal life for a short time until a secret mission appears to them again. Yes, the paranormal activities never ended and continues at the castle wolfenstein territory to get revenge. Getting bigger and bigger everyday. The hero's have to be hurry to prevent this nightmare before unstoppable. Our hero(s) can be send to there again by army to terminate the source of this nightmare forever. This time we will meet with zombies in scaring places most of time. What do you think?