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Coop doesn't use qvm's...it's dll's only (at least right now)
PPC mac does work out of the box and is tested..requires a minimum OSX 10.5
It should work on linux arm/linux PPC as well...at least the dedicated should at minimum. (You won't be able to connect to any pure servers though with the client.)
The OpenGLES stuff is only experimental and shouldn't be considered playable. There are a good amount of bugs with it.
It really can be built for almost any platform or architecture, but only linux/mac/windows (32/64/PPC) are tested.
If you're on windows your config should be in your 'Documents' folder...inside will be a folder name RTCWCoop. Config should be in there.
Add +set com_hunkmegs 512 to the command line
or
Edit your wolfconfig.coop.cfg file and change the value of com_hunkmegs in there
First....Demo playback NEVER worked in SP which is what the code is mainly based on.
Aside from that, the original SP basegame was "baseq3" as opposed to "main" which is what MP used.
Also some changes were made to the game code to make demos work in the first place.
So the demo playback in the new engine will probably never work with demos made in prior versions for those reasons.
You might be able to get somewhere if you add +set com_basegame baseq3 to the commandline, but I wouldn't count on it.
Can you post the crashlog.txt?
It should be in the coop folder in Documents/MyDocuments on Windows if that's what you're using
What video card / drivers do you have? It needs to at least have OpenGL2/3 support as a minimum.
its normal...the model doesnt have it.
the single player bj model also doesnt crouch.
its not really coop specific as far as i know
just open regedit..highlight the top level of the tree.
go to edit...find.
search for Wolfenstein.
delete any keys it finds
I think this issue is fixed in SDL2 which new version is based on. The new release will be out soon. Just finishing up a couple odds and ends.
Only difference would be to also make sure you have g++ installed to for the splines part.
You need to install the mingw32-w64 packages from within Cygwin...
(Run your Cygwin setup app and just search for mingw32)
Then use the cross compile build scripts...
cross-make-mingw.sh (For 32-bit binaries)
cross-make-mingw64.sh (For 64-bit binaries)
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