Hi again! I edited my first message with the addition of Tomb (Boss1) fix for 0.9.3. release. Our good friend {SSF}Sage confirmed that this bugs are already fixed in next release. Yay!
51 2013-02-19 12:29:13
Re: Catacomb, Tomb & Xlabs gameplay bugs? Here is the fix at the moment! (50 replies, posted in Bug reports)
52 2013-02-18 20:48:35
Re: Catacomb, Tomb & Xlabs gameplay bugs? Here is the fix at the moment! (50 replies, posted in Bug reports)
Hi Fretn & Gansta, Thanks for your kind informations. I completely agree if the cinematic scripts prevent experience. But thank you Sage if any possibility to fix the cinematics as you provide I will be and many ppl appreciated to see, hear and watch in-game. I also very like Dam cinematic too. I know the cinematics are not primary target but I always love to see them in-game. Because as my earlier messages, this cinematics can effect atmosphere very great. Thank you guys and waiting for next release for greater experience. I congratulate your efforts. Regards...
53 2013-02-17 21:44:15
Re: Catacomb, Tomb & Xlabs gameplay bugs? Here is the fix at the moment! (50 replies, posted in Bug reports)
Ops! Ok. If removed, there is no possibility to return back. Thanks for informations my friend. Take care and waiting for new release impatiently. Good night!
54 2013-02-17 21:15:47
Re: Catacomb, Tomb & Xlabs gameplay bugs? Here is the fix at the moment! (50 replies, posted in Bug reports)
Yes some players dont care of the videos but my friend if you want to feel real history of a game, it should be included. For me it is very important and makes me feel good when I play game as cooperative and with cinematics. So my coop partner can learn what is going on in this history. Also it can be possible to bypass scenes with an ESC key as you say. Right. Please take care of this scenes after the bug fix for gameplay. I think you first fix the bugs with gameplay. This is right way. After the cinematics are very important to feel the games exact experience.
Think about the first mission escape cinematic that doctor makes the interrogate to an agent. Hearing the agents screams and doctors frightening sentences with a scaring background music. It is very impressive. This scene is very very good and you can feel the horror of castle from the beginning:) Isnt it?
55 2013-02-17 20:16:21
Re: Catacomb, Tomb & Xlabs gameplay bugs? Here is the fix at the moment! (50 replies, posted in Bug reports)
Ahha! I got it! The cinematics are in-game actions. Not individual videos. It is strange and interesting. Only these scenes are viewed by different camera angles at original campaing ha? Very nice.
But for example; how can we watch the boss1 with Helga scene? The boss1 Helga scene was very nice and if we dont see whats happening it feels us something is missing at there. But is it possible that the boss1 starting scene with Helga can be done until Helga dies. After the boss break the gate and engage us. I mean can we watch this scene without detected by boss and zombies behind the gate until Helga dies? After boss come to break gate. Possible with scripts? Or am I taking this cinematics too much I can live without but always in my mind something was missing if the cinematics are disabled.
Also I have just thought that, can we record this scenes from original campaign and integrate as a video file to map levels before start of it? Such as intro movie. Is it possible or very complex? We can record whole game as a video and crop the scenes one by one. What do you think?
56 2013-02-17 16:41:05
Re: Catacomb, Tomb & Xlabs gameplay bugs? Here is the fix at the moment! (50 replies, posted in Bug reports)
Hi Sage! It is a pleasure for me if I can add any help for this great mod. I am sure you will fix these problems and we are reaching stable 1.0 version in a short time. Also the cinematic of Boss1 is still remaining for me! Can you confirm? Because I read that 0.9.3 bypass the cinematic. Right? But I can solve the problem of Boss1 by waiting 1 minute at the start of map when I hear the voice of Helga and the soldier when they make a discussion. If I engage the boss without waiting, The boss1 engages invisible enemies at the front of dead soldier corpse who is killed by Helga.
Also May I learn that what are you thinking about the whole Sp campaign cinematics? Will we see the cinematics in RtcwCoop? For me It is very important. Cinematics are very nice and creates great atmosphere.
57 2013-02-17 13:56:21
Topic: Catacomb, Tomb & Xlabs gameplay bugs? Here is the fix at the moment! (50 replies, posted in Bug reports)
Hi Bros! After I joined forum and the love of Rtcw, forces me to play this wonderful mod and started some tests by myself. To the addition of earlier bugs, I want to add some little solutions for 3 great maps from the Sp Campaign, which are called as Catacomb, Tomb & Xlabs. The reason of this article, I found some basic but important solutions for how to open gates and advice some gameplay issues. The solutions are already included in game but some scripts needs some triggers I think. Yes here is the solutions;
Catacomb: In the middle of game, when you fall down from the path, you face to face that the big gate didnt open and 2 warrior dont come. Yes here is the dead end Here all of you stuck at this point. This is a critic point that impacts the coop experience. For the solution is, at the very earlier of the game, When you come to the gate door, when it is closed, go through and trigger the event that, one of german soldier is escaping from 2 zombies. It is very nice scene. After you continue the game and you go on to open switches as before. You will see when you fall down from path, the big gate will open and game continues without any problem.
Tomb: You fell down and collected some magazines, health pack and get out from the church and face to face with boss1 with Helga discussing with a german führer. But something went wrong and Boss is engaging invisible enemies. Never sees you and never attacks you. Right? If you face to face with this problem here you can solve this issue before the start of map. The solution is easy, when map starts and after you get out from building, go through the first corner of buikding and you will hear Helga's loud voice. Wait till the conversation ends until Helga screams and dies. Now you are ready to face to face with Boss1. He will destroy the gate and attacks you with other zombies.
Note: Dont show yourself until the Helgas conversation ends. Otherwise Boss doesnt care of you.
Xlabs: The same problem occurs when you start map and you find the door with electrical fences wont open and you stuck there. The solution is very easy. When the map starts, enter the room at right and wait 1-2 minutes. Yes some script timings are false I think and suddenly 2 scientists born in this room and after you can continue to hunting. After you kill this 2 scientists you will see the door will open by 2 german soldiers and the game will continue without any problem.
Note: Dont kill any of soldier at the front door when xlabs map starts. If you kill anybody, the door wont open. Only enter the room at right at the beginning and wait 1-2 mins maximum.
I hope I help you for this 3 important problems to solve for 0.9.3 release. I hope our kind friends can fix this scripts at next release and we will continue our coop experience without any problem. Thank you for reading.
Best Regards,
58 2013-02-15 16:06:37
Re: Bug & Feature List (97 replies, posted in Bug reports)
Woooohaaaaaa! You are my man Sage! We are waiting and thanks for all!
59 2013-02-15 15:58:49
Re: 0.9.3 is released (42 replies, posted in RTCW Coop)
Thanks Fretn the game is working nice now. I patched the original game to 1.4.1 and reinstalled rtcw coop 0.9.3. It is ok and I see that many of bugs gone from previous releases. I played all maps and I can pass all maps including with Heinrich. Very minor problems I saw but no impact to gameplay. I am sure you can reach to rtcwcoop 1.0 stable version. The biggest bug I see that is unvisible enemies blocking doors. Jumping or firing was not a solution. I only find the solution is to throw a granade or dynamite there. After the way opens. Also some enemies kill himself. I only open door and they die suddenly without any fire. Thanks...
60 2013-02-15 10:18:01
Re: Bug & Feature List (97 replies, posted in Bug reports)
Hi Fretn. Can you please let us know, how many days or weeks necessary until we see a new release? Can you give us an information for how the scripting going? Everything is in order? I know it is hard and complex sometimes but love of Rtcw Coop forces us to ask always same questions to you. You are trying to do a wonderful thing. Thanks for all!
61 2013-02-14 12:31:37
Re: 0.9.3 is released (42 replies, posted in RTCW Coop)
Hi guys. Can you tell me please which wolfenstein version is suitable with Rtcw coop 0.9.3? I am playing rtcw coop with 1.0 version of Rtcw. But at the beginning of installation, the setup cant find some pk3 files but i ignored. Can you advice?
62 2013-02-12 12:05:02
Re: future 0.9.4 release (9 replies, posted in RTCW Coop)
ssf.sage you are the man! We are impatiently waiting this wonderful game to play cooperative since long time. Thanks for all who makes help to this great mod!