ah, thats a silly bug
thanks for reporting
so but it only works when you drop the panzer right after you've shot your last rocket ?
Like RTCW Single Player but together ! | Currently there is nobody on 7 available servers. (While there are 3 private servers running)
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RTCW COOP → Posts by fretn
ah, thats a silly bug
thanks for reporting
so but it only works when you drop the panzer right after you've shot your last rocket ?
Fretn i need to tell the truth ... The answear is YES I EXPLOIT PANZER (THIS IS BECAUSE IM BORED OF SIMPLE MAPS)
Man i can assure you if u put my afrika maps into your server file or even my sp maps (also edited a little with blackguards with chateau1 skins head chateau2 , warzombies with dark skin (Bigger than the second category of warzombies who cant be edited so is bald with axe 2 meters tall - zombies from end cutscene rising up heinrich 1) I WILL STOP THE PANZER EXPLOIT I FUCKING PROMISE ,man i fixed your earth quake bug only BY VOTING REINFORCES TO MAXIMUM !!!P.S:do not modify the reinforces , just let them how are they by now because the reinforces fixed your crypt2 bug
I don't care if you exploit it or not, I want to know exactly how
for map bugs you need to talk to sage, he knows a lot more about the mapscripting than me
about the panzer bug: I look into it
SaDeK: is orwa96 correctly describing how you exploit the panzer ?
what exactly is happening here ?
do you have a demo where it happens, or a video ?
too bad they managed to fuck up the aspect ratio
even after they are gibbed ?
how do you try to join your server ?
does it work if you type: /connect localhost
or /connect 0.0.0.0 or /connect 127.0.0.1 in the console ?
forward the port 27960 for udp in your firewall, remove hamachi, create an internetserver and let your brother join, or play on one of the public servers
if you want to recompile the game, then its possible but it will not be compatible with regular rtcwcoop
about the first issue: this is only when you are playing on a non dedicated server ?
If you cannot program then forget about it, it's too complex to explain (no offense)
that was a good training for your brain sir
excuse me, the !nextmap command exists as an admin command
I'm sorry Fretn but that info was given to me like 3-4 times and i already said in the question that i know it is being bypassed yet everyone keeps saying it is bypassed....ok can you tell me where this code is please?
as was the one who coded that feature I wanted it to confirm to you
check the code from line 461: https://github.com/fretn/rtcwcoop/blob/ … /ai_cast.c
remove that if else block and the 'feature' is gone
For god's sake I GET IT and I KNOW IT i've known it before and even SSF sage explained it i'm asking you HOW to change it
hey, watch your attitude or maybe you won't receive any answers in the future
you want to change it ? edit the source code and compile it yourself
the accuracy is ignored in the ai files, ai get more accurate when g_gameskills is set higher
that's because the 'nextmap' command doesn't exist in rtcwcoop, you can callvote a nextmap, but I know thats not the same
check all the wiki pages on the right of the page: https://github.com/fretn/rtcwcoop/wiki
the dumploc console command gives you your current location
Success! Well, sort of. I never did get the CoopDED application to work. I had to use the set up dedicated server that is in the Coop main menu. My problem was that I didn't completely understand how port forwarding worked. Once I opened port 27960 in the XP computer's Firewall and put the correct LAN address for port forwarding in my router, everything worked.
Now that the Coop server is running on a separate computer from my regular gaming computer, it is much more stable. I haven't had my screen go blank and the server has not crashed.
I don't know what I might be doing wrong with the CoopDED application. Probably something in the server cfg or the bat file. Actually, for now, I like having the server running like I do because I can see what the game is doing. With the CoopDED application, all I ever saw was a dos window.
for the coopded application, its better you start it from dos
and yes the coopded application is a dos window, all you can see in it is the server console where you can type server commands
ah shit yes, forgot the coop part in the filename, excuse me
there is a consolecommand: /dumpcastai <playertype>
this will create an ents file with the needed code to create an ent for this ai type
you can type them in that 'thing' (the server console), they will be saved in a file called wolfconfig_ded.cfg, next time you start they will be loaded from that file
the server browser webpage is back again: http://master.rtcwcoop.com/
the previous one stopped working after some server upgrades, so I've built a new basic page
RTCW COOP → Posts by fretn