176

(7 replies, posted in RTCW Coop)

do you have a firewall ?

can you friend connect through the console, as explained in my previous post ?

177

(7 replies, posted in RTCW Coop)

let him try by typing /connect <your ip address> in his console

the pk3 files should be in 'main'

Can you post a screenshot of above folders, so we can see the contents?

thats one of the things that I wanted to implement, but it would take a lot of time, so I'm afraid this will not happen in the near future

181

(15 replies, posted in RTCW Coop)

thats bad !

show me the contents of C:\Users\rock bf2cc\Documents\RtcwCOOP\main\
and C:\Program Files (x86)\Return to Castle Wolfenstein\main\

183

(15 replies, posted in RTCW Coop)

don't forget to forward 27960 udp in your firewall/router to your local lan IP (in case you are not directly connected to the internet)

184

(4 replies, posted in Bug reports)

ah didnt notice this smile

185

(3 replies, posted in Bug reports)

yes I know this can happen, thats why I implemented the teleport command smile

186

(4 replies, posted in Bug reports)

whats the bug ?

and why is your compass so different ?

187

(17 replies, posted in RTCW Coop)

cross compile works fine for me (tested this on 2 different machines)

188

(8 replies, posted in RTCW Coop)

I take full credit for this bug

189

(30 replies, posted in Bug reports)

the code for the flame zombies requires a total rewrite to work in a multiplayer environment, the same for the tesla

190

(30 replies, posted in Bug reports)

I think the second one has problems with the skybox or something

191

(4 replies, posted in RTCW Coop)

same to you guys smile

192

(4 replies, posted in RTCW Coop)

as stated in the readme, there is no support for cutscenes, if you want to see the cutscenes play regular rtcw smile

g_skipcutscenes is something from older releases.

the cutscenese code is just not compatible with a multiplayer (aka coop) environment

193

(30 replies, posted in RTCW Coop)

you also as said few times before, open the ports in your router

194

(30 replies, posted in RTCW Coop)

thats not a correct answer

FIREWALL or ROUTER ?

choose one of the two

195

(30 replies, posted in RTCW Coop)

where did you set those rules in your firewall or your router ?

196

(20 replies, posted in RTCW Coop)

no, bots are not supported, only AI's

(bots = are like human players that just roam around)
(AI's = are the ones you see in rtcwcoop and rtcwsp, they act a bit like bots but are not totally free)

yes, you need to set the target and targetnames for the flags, check the original rtcwcoop mapscripts for examples

this is needed to connect flags to spawnpoints

jurajkatalinic wrote:

How to make that ?

look at the arena file in the sp_pak_coop1.pk3 folder

jurajkatalinic wrote:

How do I launch map for INTERNET DETECTED or LAN DETECTED ?
In map SELECTION SCREEN there isn't my map there .
I can only launch it by CONSLE .


you need to make an arena file to make it show up

200

(20 replies, posted in RTCW Coop)

jurajkatalinic wrote:

I know that this FORUM isn't to write about that but I wanted you to think about it in .

You can choose 3 difficulties in normal game : Dont hurt me !
                                                                            Bring it !
                                                                            I am death incarnate !

But on some MODS of CUSTOM MAPS you can choose 4 difficulties : Can I play daddy ?
                                                                                                           Dont hurt me !
                                                                                                           Bring it !
                                                                                                           I am death incarnate !

Why cant you choose "Can I play daddy ?" difficulty in normal game ?
If that difficulty exist in MOD then must be exist in RTCW .

its a cooperative game, "Can I play daddy?" is just too easy with multiple players