thanks for all of your hard work! the mod is very stable and has been improved a lot
any chance you could re-add the cutscene feature ?
1 2014-06-14 17:37:23
Re: rtcwcoop 1.0.0 (5 replies, posted in RTCW Coop)
2 2013-03-02 06:21:26
Re: 0.9.4 is here (24 replies, posted in RTCW Coop)
hmm now the quickmessage thing happens to me too, I must have looked over this, sorry
cannot crash the vote thing, can you give more info about this ?
ai: whats the skilllevel set too ?
about the sniper: this is something minor, I'm not sure if its fixable
don't worry, your work are great. looking forward to a fix soon
I really have no idea what about the vote thing, it could be my game problem. but I just reinstalled the whole game few days ago. only thing I know is I'm the host, everytime I pick a vote option, the game suddenly crashed to desktop without a warning. I've asked my friend to vote himself but when he pick an option, both of us got crashed too. I'm not sure if people have this problem, if they don't then it must be my own problem.
no matter what skilllevel I used, it looks like the same to me. we play on Panderborn level yesterday, it was quite frustrated because stealth system didn't work too well, AI spot us too quickly and everytime they shooting it seems they used some sort of aimbot. I wouldn't say this happen on another level, but this level was really a challenge because we have to retried a lot due to unexpected alarm.
if you can't fix the sniper problem, it's okay. it's no big deal but it just weird when you see your mate carry it in one handed
3 2013-03-01 16:44:28
Re: 0.9.4 is here (24 replies, posted in RTCW Coop)
great, very stable, but here are some problems:
- like above comment, weapons change when I use quick message
- game crashed whenever I vote something
- AI uses aimbot or something. my friend and I can't stealth in Panderborn level because they can spot us before we spot them
- chat message disappear too quick
- when the other players use sniper while crouching, they handle it one hand instead of 2 hands
4 2013-03-01 12:26:20
Re: 0.9.4 is here (24 replies, posted in RTCW Coop)
AAAAAAAAAAAAAAAAAAAWWWW YYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAA
BIG THANKS THE TEAM, THANK YOU FOR YOUR HARD WORD!!!! xD
6 2013-02-22 17:17:21
Re: Catacomb, Tomb & Xlabs gameplay bugs? Here is the fix at the moment! (50 replies, posted in Bug reports)
what textures did you merge ? are they copyrighted ?
it from the original game files, a resistance member's face I think.
7 2013-02-22 15:50:52
Re: Catacomb, Tomb & Xlabs gameplay bugs? Here is the fix at the moment! (50 replies, posted in Bug reports)
badboy_zay wrote:okay, cool
you probably know this already, but you can already change the faces
yes of course, but there are only 3 skin to choose. wouldn't be harm to add one more don't you think ?
feel free to make one for the mod
I'm not really good at skinning. but I have this one is the result of mixing texture together (it has been fixed with photoshop of course )
this was my attemp to make a somewhat Agent One skin high res version, but it didn't turn out look like him. but it's good enough I think
I checked the SWF. It's as good as we can make it with these assets. Having the first half of the cine would not make sense, since we cannot make the players reload their weapons. smile
maybe you can replace the "reload" thing with a dialogue from another movie? well, I can call that a humour xD
was joking. well, I think it makes sense since there are 4 people pointing gun at him
8 2013-02-22 12:47:01
Re: Catacomb, Tomb & Xlabs gameplay bugs? Here is the fix at the moment! (50 replies, posted in Bug reports)
okay, cool
you probably know this already, but you can already change the faces
yes of course, but there are only 3 skin to choose. wouldn't be harm to add one more don't you think ?
9 2013-02-22 12:01:53
Re: Catacomb, Tomb & Xlabs gameplay bugs? Here is the fix at the moment! (50 replies, posted in Bug reports)
wow, the idea about reconstruct cutscene is really great!!!
I would love to see more of it in the future
do you think about reconstruct the ending in Secret Weapons Facility level?
also, is there anyway to reconstruct the ending? it's just quite anticlimax after you killed Heinrich
btw, I know I can ask this on another topic, but I would love to have one more player model to choose, my team has 4 people and it would be great to have everyone look unique
10 2012-11-03 18:29:20
Re: Bug & Feature List (97 replies, posted in Bug reports)
can you fix a bug which you can see other player holding a rilfe with 1 hand while crouching?
11 2012-10-18 06:07:34
Re: A thread for requesting new features (36 replies, posted in RTCW Coop)
can you add a feature to enable cutscene?
I know it will be annoy and buggy, but I will take the risk
12 2012-10-09 15:51:38
Re: Known Bugs (30 replies, posted in Bug reports)
gameplay settings
cooperative mode, normal, autosave checkpoint, with many reinforce.
Get that often too, even if enemies are spawned on the bridge, and you take them out, the door often does not open.
in my case, the enemies didn't spawn
Another error i got yesterday was, that one of these three traps going insane, and kill everyone, no matter which state it has. Nobody was be able to reach the switch. (Look at the attached screenshot)
haha, I got that bug too. but me and my friend have managed to reach the switch by doing some trick .
I think go to spectator mode and join game near the switch would work too. in my case, my friend keep jumping on the trap while I have to reach the switch as fast as I can
13 2012-10-09 11:27:25
Re: Known Bugs (30 replies, posted in Bug reports)
badboy_zay wrote:M2 LV4: The Defiled Church
- the object "Eliminate all of Helga von Bulow's personal Elite guards" can't be finished, I think it because some enemies freeze after their death. which impossible to finish the level.I think you can gib them with an explosive, maybe this way the map still can be finished
On what settings did you play ?
graphic setting or gameplay setting?
14 2012-10-09 06:45:16
Re: Known Bugs (30 replies, posted in Bug reports)
here are some bugs I've experience:
Mission 1 Level 2: Castle Wolfenstein
- after unlocked the locked door in the courtyard, enemies inside the building disappeared. as the machine gun part you have to take out soldiers to open the door to the bridge, but there are no enemies spawn, thus make it impossible to finish the level.
M2 LV4: The Defiled Church
- the object "Eliminate all of Helga von Bulow's personal Elite guards" can't be finished, I think it because some enemies freeze after their death. which impossible to finish the level.
M2 LV5: Helga
- the door to finish the level can't be opened after the boss fight. however after restart the level I can get through it.
M3 LV1: Forest Compound
- the "finished level" box appear when i got to the truck, but the level didn't finish itself.
M3 LV3: Radar Installation
- after blow up the radar dish room, the next door to it should be opened, but it didn't.
M3 LV4: Air Base Assault
- for some reason, after the technician finished his dialogue, he disappeared. and I can't launch the Kobra because I can't press the switch.
M4 LV4: Secret Weapons Facility
- after killing bunch of Loper, the door to the guard station should be opened, but it didn't. so I had to restart the level, then the door opened.
misc:
- is there anyway to make notes/mission object readable?
that's it for now