Great work!
I have done quick test and i found few issues that affect gameplay:
Use game_manager for .coop.script file and add giveweapon option in .coop.ai so player can spawn with right weapons
https://github.com/rtcwcoop/rtcwcoop/wi … pt-support
map tomb3
http://files.midu.cz/rtcw/screenshots/shot0071.jpg
these doors at start should be removed, players connected later can't pass thru them
map berg
http://files.midu.cz/rtcw/screenshots/shot0072.jpg
http://files.midu.cz/rtcw/screenshots/shot0073.jpg
players connected later spawns at start in the air, second spawn should be active after tram start moving
map labor2
http://files.midu.cz/rtcw/screenshots/shot0069.jpg
models of brush entity exceed max limit 256, if player die his client will crash
Map needs reduce brush entities to 190 (reserve needed?), current are 393 used, map have 254 func_explosive brush ents used, its too much
If you can decompile and edit map please remove func_explosive that are not necessary for map script (without target or targename) mainly oscilloscopes, test-tubes and paintings
also remove coopgameinfo.txt from pk3
For devs rtcwcoop: can we in future raise models (and sounds) limit to 512? I have recompiled server and client with MAX_MODELS 512, tested first 6 rtcw maps everything seems works fine