A superb "RtCW" mod, don't miss the video big_smile : https://www.youtube.com/watch?v=bv3BhgkUoOw&t=81s

2

(7 replies, posted in RTCW Coop)

Your excellent new translated version has now been advertised on 8 Return to Castle Wolfenstein "Facebook" pages, Wolffiles.de, Splatterladder.com and the "Steam" Return to Castle Wolfenstein discussion forum, SigmaTel.


https://www.wolffiles.de/index.php?news-753


Thanks for all your hard work.

3

(7 replies, posted in RTCW Coop)

SigmaTel71 wrote:

It will be more correct if you translate it to "Версия на русском языке" (Russian version)


Thanks for your reply, bro.

4

(7 replies, posted in RTCW Coop)

I should have asked, Sigma, is this the correct way to say "Russian version"?

русском языке

5

(7 replies, posted in RTCW Coop)

That's an excellent addition to the game, Sigma, thanks for your hard work.

6

(1 replies, posted in RTCW Coop)

As you may know by now, ETc|Jay has released his "ioRtCW" installer for "RtCW MP". However, when installing the "ioRtCW MP" version, you don't get many of the the user-friendly installation features that "RtCW Coop" has and we were wondering if you could rectify this for us, please?

7

(5 replies, posted in Bug reports)

It seems that this this bug is something that everyone is experiencing, not just that Russian lad. None of us can enter our settings via our "controls" tab.

Also, the "dead body gibbing" problem is back and makes the game even more difficult in "nightmare" mode. This gets the human players killed all the time, having to literally destroy the enemy corpses in front of you before any of your shots are able to hit an approaching enemy.

The A.I. don't seem to have the same problem when firing back at us.

8

(2 replies, posted in RTCW Coop)

Why do you keep typing in your console, Killer? Are you activating a cheat?

Also, why are you still playing with the same same in-game settings from 2001? Get some custom packs and mods and make your game an HD version.

9

(20 replies, posted in RTCW Coop)

I think it was obvious what I meant in my original post on the subject, lads. The current changelog is written in technical terms, which the average person won't understand, therefore, I asked for one in layman's terms.

If I could have done it myself, Fretn, it would have been done by now.

10

(5 replies, posted in Bug reports)

One of the Russian lads, over on "Steam", has reported an in-game bug. He's posted a video too.

Here's a link to what he mentioned: http://steamcommunity.com/app/9010/disc … 329192144/

11

(20 replies, posted in RTCW Coop)

Okay, that's the new version advertised, it's not the way I wanted it to be, but it is what it is.

12

(3 replies, posted in RTCW Coop)

fretn wrote:

everybody wink


+1

13

(20 replies, posted in RTCW Coop)

jurajkatalinic wrote:

Changelogs ? tongue


https://i.imgur.com/GX4cVcU.gif
neutral neutral neutral

14

(20 replies, posted in RTCW Coop)

Fretn and MAN-AT-ARMS, you're both technically-minded people who speak in these terms as second nature. However, the rest of us are not like that, we're not "tech-savy".

It's with this in mind that I'm requesting update and "changlog" information about this excellent new version in layman's terms, please, so we can advertise it as best as possible.

15

(20 replies, posted in RTCW Coop)

Epic work as always, MAN-AT-ARMS, thank you very much cool .

16

(50 replies, posted in RTCW Coop)

I really like your loading screen demo version, N3rwitZ, it would be great to see something like this in-game smile .

17

(50 replies, posted in RTCW Coop)

That's my "run through" of the game complete and I'm glad to report that there were no bugs to be found in any of the maps. The gameplay, the textures and weapons are all working/performing the way they should and I really enjoyed the atmosphere created by the superb lighting and shadows.

Thanks for this new update, MAN-AT-ARMS.

18

(50 replies, posted in RTCW Coop)

I've now reached the map known as "Dark", everything has played well, still no problems found. I can read all the information contained in the documents that you can pick up and the game doesn't glitch while doing so.

The only thing I've noticed, as you change from map to map, is that the loading screen has reverted to a 4:3 apect ratio, like so: http://i.imgur.com/PLyBy0U.jpg

I'll do more tests this week.

19

(50 replies, posted in RTCW Coop)

So far, so good. The gameplay is very smooth, I've encountered no missing textures or skyboxes and no crashes from the game either. I've reached the "Xlabs" now, I'll do more tests this week.

20

(50 replies, posted in RTCW Coop)

I removed the HD pack, but the problem persisted. I then removed the unfinished "RtCW SP" missions that we were converting to cooperative and tried again and everything seems fine so far. I remember with one of those missions we had skybox and shader problems, that's why we still haven't finished it.

Anyway, I'll start again, with the "cg_fixedAspect 2" enabled and see what results I get.

21

(50 replies, posted in RTCW Coop)

MAN-AT-ARMS wrote:

Bloom is only for use with OpenGL1. It's not implemented/needed in rend2.

I never knew that, I'll disable it.


MAN-AT-ARMS wrote:

Are you using some kind of texture pack?...........

Yes, Dogster's HD pack, I'll remove it and try again.


MAN-AT-ARMS wrote:

Spawning in walls, etc. happens with autosave sometimes.

Okay, thanks for the explanation.


MAN-AT-ARMS wrote:

Why are you not using cg_fixedAspect 2 with that res?

I had no idea that this was required when using that resolution. I'll implement it in the next batch of tests.

22

(50 replies, posted in RTCW Coop)

I've been testing the new version today, using the same settings, 1920x1080 resolution with "bloom" enabled and "rend2" also. I found a few glitches, I've posted the screenshots here: http://imgur.com/a/rgyfa

The ECGN server was running "Chateau" when I joined it, so I played it first and encountered no problems with that map.

23

(50 replies, posted in RTCW Coop)

MAN-AT-ARMS wrote:

You don't have to use task manager to exit anyway...Open console and type: /quit


I never realised that was possible, MAN-AT-ARMS, thanks for the tip. Okay, time to test the next update.

24

(50 replies, posted in RTCW Coop)

{WeB}*GANG$TA* wrote:

.....I'll try this out when I run some more tests this week.


Well, what a difference that made to the in-game environment, it looks fantastic. Here's some screenshots, playing on the ECGN server, in conjunction with our Dogster's HD texture pack, I switched on the "bloom" effect too:

http://imgur.com/a/syCcE

One problem, I can't disconnect from the ECGN server when pressing the "exit" bar. I have to use "task manager" and manually shut the game down instead.

25

(7 replies, posted in RTCW Coop)

KillerSlovakia wrote:

...restart server and you server is back in masterlist


It's fine now, Fretn, I did what Killer said and our Clan server is back on the list. Thanks for your replies, lads.