1

(115 replies, posted in RTCW Coop)

yeah guys and me with teamviewr pls

2

(115 replies, posted in RTCW Coop)

how i create it i click the bat or i create it from the menu?

3

(115 replies, posted in RTCW Coop)

i set +set dedicated 2 and i dont know if it works tongue

4

(115 replies, posted in RTCW Coop)

omg pls you said something about net port and net ip i didnt do something with them ????

5

(115 replies, posted in RTCW Coop)

i join              and what now?

6

(115 replies, posted in RTCW Coop)

how i can do that?

7

(115 replies, posted in RTCW Coop)

i connect but i dont underastand .........????

8

(115 replies, posted in RTCW Coop)

i cant see it wtf? help me pls

9

(115 replies, posted in RTCW Coop)

cant see it *

10

(115 replies, posted in RTCW Coop)

i ask a friend and he can see it i have open the ports why ?

11

(115 replies, posted in RTCW Coop)

guys i have open the server name is VETTAS if you can see it online pls tell me

12

(115 replies, posted in RTCW Coop)

ok

13

(115 replies, posted in RTCW Coop)

answer pls

14

(115 replies, posted in RTCW Coop)

it stops i left open the bat and i start the game and i can see the server only in local

15

(115 replies, posted in RTCW Coop)

logfile opened on Tue Feb 12 14:02:06 2013

Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "directx"
Initializing OpenGL display
Estimated display aspect: 1.778
...setting mode 5: 1280 1024
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Available modes: '1280x720 1366x768 1600x900 1920x1080 1360x768 1280x768 1280x800 1440x900 1680x1050 1600x1024 720x480 640x480 800x600 1024x768 1152x864 1280x960 720x576 1280x1024'
GL_RENDERER: GeForce GT 220/PCIe/SSE2
Initializing OpenGL extensions
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GT 220/PCIe/SSE2
GL_VERSION: 3.3.0
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 0

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 5, 1280 x 1024 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
picmip2: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----

------- sound initialization -------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "dsound".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  512
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
------------------------------------
----- Sound Info -----
sound system is muted
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
0x17d25d8 dma buffer
No background file.
----------------------
Sound memory manager started
Sys_LoadDll(C:\Users\user\Documents\RtcwCOOP\main\uix86.dll): succeeded ...
Sys_LoadDll(ui) found vmMain function at 5F5525D0
UI menu load time = 1595 milli seconds
UI menu load time = 35 milli seconds
--- Common Initialization Complete ---
Winsock Initialized
Hostname: user-PC
IP6: fe80::994a:5c50:ee1c:b57a%14
IP: 192.168.1.77
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
Your RTCWCOOP version is up to date
----- CL_Shutdown -----: Com_Frame
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
Hitch warning: 1030 msec frame time
sv_maxclients will be changed upon restarting.
------ Server Initialization ------
Server: escape1
Hunk_Clear: reset the hunk ok
Current search path:
C:\Users\user\Documents\RtcwCOOP/main
C:\Program Files\Return to Castle Wolfenstein\coop\main\sp_pak_coop1.pk3 (604 files)
C:\Program Files\Return to Castle Wolfenstein\coop\main\sp_pak3.pk3 (14 files)
C:\Program Files\Return to Castle Wolfenstein\coop\main\sp_pak2.pk3 (232 files)
C:\Program Files\Return to Castle Wolfenstein\coop\main\sp_pak1.pk3 (1342 files)
C:\Program Files\Return to Castle Wolfenstein\coop\main\pak0.pk3 (4775 files)
C:\Program Files\Return to Castle Wolfenstein\coop\main\mp_pak5.pk3 (77 files)
C:\Program Files\Return to Castle Wolfenstein\coop\main\mp_pak4.pk3 (5 files)
C:\Program Files\Return to Castle Wolfenstein\coop\main\mp_pak3.pk3 (76 files)
C:\Program Files\Return to Castle Wolfenstein\coop\main\mp_pak2.pk3 (3 files)
C:\Program Files\Return to Castle Wolfenstein\coop\main\mp_pak1.pk3 (308 files)
C:\Program Files\Return to Castle Wolfenstein\coop\main\mp_pak0.pk3 (783 files)
C:\Program Files\Return to Castle Wolfenstein\coop\main\bin.pk3 (9 files)
C:\Program Files\Return to Castle Wolfenstein\coop/main

handle 1: rtcwconsole.log
handle 2: sound/music/l_theme.wav
----------------------
16456 files in pk3 files
Sys_LoadDll(C:\Users\user\Documents\RtcwCOOP\main\qagamex86.dll) failed
Sys_LoadDll(C:\Program Files\Return to Castle Wolfenstein\coop\main\qagamex86.dll): succeeded ...
Sys_LoadDll(qagame) found vmMain function at 5A079AD0
------- Game Initialization -------
gamename

16

(115 replies, posted in RTCW Coop)

w8

17

(115 replies, posted in RTCW Coop)

logfile opened on Tue Feb 12 13:00:27 2013

Bypassing CD checks
--- Common Initialization Complete ---
Winsock Initialized
Hostname: user-PC
IP6: fe80::994a:5c50:ee1c:b57a%14
IP: 192.168.1.77
Opening IP socket: 0.0.0.0:27960
SDL using driver "directx"
Initializing OpenGL display
Estimated display aspect: 1.778
...setting mode 5: 1280 1024
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Available modes: '1280x720 1366x768 1600x900 1920x1080 1360x768 1280x768 1280x800 1440x900 1680x1050 1600x1024 720x480 640x480 800x600 1024x768 1152x864 1280x960 720x576 1280x1024'
GL_RENDERER: GeForce GT 220/PCIe/SSE2
Initializing OpenGL extensions
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GT 220/PCIe/SSE2
GL_VERSION: 3.3.0
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 0

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 5, 1280 x 1024 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
picmip2: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----

------- sound initialization -------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "dsound".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  512
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
------------------------------------
----- Sound Info -----
sound system is muted
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
0x28425d8 dma buffer
No background file.
----------------------
Sound memory manager started
Sys_LoadDll(C:\Users\user\Documents\RtcwCOOP\main\uix86.dll): succeeded ...
Sys_LoadDll(ui) found vmMain function at 5F9025D0
UI menu load time = 1541 milli seconds
UI menu load time = 78 milli seconds
--- Common Initialization Complete ---
Winsock Initialized
Hostname: user-PC
IP6: fe80::994a:5c50:ee1c:b57a%14
IP: 192.168.1.77
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
WARNING: NET_IPSocket: bind: WSAEADDRINUSE
Opening IP socket: 0.0.0.0:27961
Your RTCWCOOP version is up to date
Requesting servers from the master...
7 servers parsed (total 7)
4 servers listed in browser with 0 players.
3 servers not listed due to packet loss or pings higher than 800
Scanning for servers on the local network...
0 servers listed in browser with 0 players.
Your RTCWCOOP version is up to date
----- CL_Shutdown -----: Com_Quit_f
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------

this is what it rights tell what i have to do

18

(115 replies, posted in RTCW Coop)

k i found it now what?

19

(115 replies, posted in RTCW Coop)

i dont have it can you please send it to me ? i apreciate what are you doing guys big_smile

20

(115 replies, posted in RTCW Coop)

i do that but nothing.....btw where is the rtcwconsole.log
???

21

(115 replies, posted in RTCW Coop)

where i write them?

22

(115 replies, posted in RTCW Coop)

i create server but i can see it only in lan why?

23

(115 replies, posted in RTCW Coop)

k i do that i open batch but it not opens server it says an qagamex86! i let opened the batch and go to game and the server appeared on local only can my friends saw it online and connect to it?

24

(115 replies, posted in RTCW Coop)

omg its not easy ok the only thing is that i dont know to create a batch and a confing file i just want to find me a video on youtube and i gonna follow it and it finish ......difficult??? i dont think so !!!

25

(115 replies, posted in RTCW Coop)

thx but can you create a video or explaing it easier because i dont understand much....sry