Hey MAN ! , When a level changes on your server , there is no more opportunity to get in because it says first -
http://s016.radikal.ru/i334/1412/b8/3f58f68df98e.png
and second after reconnect - BAD CHALLENGE
(Only internet reboot helps , An information below is from console log)
^8<<SLAUGHTER>> ^7called a vote.
Vote passed.
[skipnotify]^8<<SLAUGHTER>>^7 entered the game
^8<<SLAUGHTER>> ^7called a vote.
Vote passed.
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ERROR: cl.snap.serverTime < cl.oldFrameServerTime
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RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
Initializing Shaders
----- finished R_Init -----
Try loading dll file E:\Games 2\Return To Castle Wolfenstein-Cooperative Mod v1.0.1 (Full Package)\coopmain\ui_coop_x86.dll
Extended player name field using cvar ui_Name to 32 characters
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
^3turning EXEC_NOW 'quit' into EXEC_INSERT
----- Client Shutdown (Client quit) -----
RE_Shutdown( 1 )
Hunk_Clear: reset the hunk ok
OpenAL capture device closed.
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0V3RDR!VE !!!!