Topic: Need Help with "Join game" and connection
First my log from Console
logfile opened on Sat Nov 24 22:01:47 2012
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "directx"
Initializing OpenGL display
Estimated display aspect: 1.333
...setting mode 2: 1024 768
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
Available modes: '640x480 800x600 800x600 1024x768 1152x864 1280x960 1600x1200 1600x1200 720x576 1280x1024 720x480 1600x1024 1280x800 1280x768 1360x768 1280x720 1600x900'
GL_RENDERER: GeForce GTS 250/PCIe/SSE2
Initializing OpenGL extensions
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTS 250/PCIe/SSE2
GL_VERSION: 3.3.0
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 0
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 2, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
picmip2: 2
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
------- sound initialization -------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "dsound".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
0x1fcdf20 dma buffer
No background file.
----------------------
Sound memory manager started
Sys_LoadDll(C:\Documents and Settings\User\My Documents\RtcwCOOP\main\uix86.dll): succeeded ...
Sys_LoadDll(ui) found vmMain function at 47AF25D0
UI menu load time = 877 milli seconds
UI menu load time = 79 milli seconds
--- Common Initialization Complete ---
Winsock Initialized
Hostname: comp
IP: 192.168.0.100
Opening IP6 socket: [::]:27960
WARNING: NET_IP6Socket: socket: WSAEAFNOSUPPORT
WARNING: Couldn't bind to a v6 ip address.
Opening IP socket: 0.0.0.0:27960
Your RTCWCOOP version is up to date
Requesting servers from the master...
Requesting servers from the master...
Requesting servers from the master...
Requesting servers from the master...
0 servers listed in browser with 0 players.
----- CL_Shutdown -----: Com_Quit_f
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
When I clicked <<join game>> , my connection with internet was interrupted , I dont know why. I have primary cable which goes into router (Dlink 615) , and router adapter cable which goes into computers grid card.
Also ingame I selected Internet source.
And in another games like Quake 3 , Open Arena , I have same problem (with MasterServer and ServerBrowser)
May be I need to change some internet setting on My router? Firewall is OFF .
PLEASE HELP ME GUYS.
Sorry for my English Im Russian