Topic: 0.9.5 ready for download :)
This is the first release I consider stable. In the last two months we fixed a lot of bugs and now it feels a bit polished. I don’t consider it ready, so the version number isnt 1.x yet
Thanks a lot to Sage, Nate, Tihan, M4N4T4RMS for all the hard work on the bugfixing. And Thanks a lot to the {WeB} clan for the extensive bugtesting and bug reporting. To quote {WeB}*GANG$TA*: “this is the best release to date by far. We played every map and it was superb fun all the way”
Fixes
Fixed callvote nextmap in Church map
Fixed Baseout loading image
Fixed call vote crashing in Windows due to trivial unfinished MP call vote porting.
Fixed Centeprint newlines fix. Made CG_CenterPrint more like MP version.
Fixed chair pickup to work like it should.
Fixed clients being able to call activate on doors, chairs, etc. when dead.
Fixed clipboards from showing on all clients when only one client activated one.
Fixed crash loading crypt1
Fixed non working custom map notebooks and clipboards
Fixed drop so messages get printed as they should. This broke the announcer sound
Fixed crosshairnames and teamoverlay not always working
Fixed Improved AI behavior from getting blocked from one another.
Fixed mg42 hitcode
Fixed last door in Rocket that was not safely made.
Fixed obituaries from displaying.
Fixed voicechat and buymenus
Fixed speedrun last life crash.
Fixed venom weapon not gibbing corpses.
Fixed capslock Walk bug - see /view.php?id=128
Fixed When a client has a clipboard open, and they die, the clipboard goes away.
Fixed a broken sound
Fixed the memory allocation on windows
Fixed Crash when a spectator tried to spectate certain ai's
Fixed Axis being able to end a level
Fixed tram model not always working
Fixed walking and running animations
Fixed ai's being kicked because of inactivity
Fixed flag capture code
Fixed scrollbutton to be able to scroll lists
Fixed dead bodies blocking bullets
Fixed loading screen on widescreen setups
Added
Added banning and tempbanning
Added obituaries for players
Added 1 respawning gun around each flag that will only be there if AI respawning is enabled.
Added globalaccum command for player sections, as the accums in the player section are local to each player. This fixes random bugs like Tram, Boss1 start, City gate or Rocket elevator or such.
Changes
Any risky AI's stopped from respawning. Those who could respawn without guns etc.
Applied various fixes from wolfX (initially from ioq3).
- static buffer overflow fix.
- reliable command overflowChanged explanations to the Skills in Create server menu. Like what options it sets.
AI reinforcements always respawn if g_airespawn = -1. If it is 0> reinforcements spawn randomly.
End map's Nazies won't respawn after you start final battle, unless you run nightmare mod.
Changed Baseout start explosion AI's.
Changed behavior of client helper functions; functions will return false if the entity is not a client. We will see how this behavior works.
Changed Forest and Village2. The reinforcements had godlike abilities to spot you.
Changed g_airespawn <n> command. -1 = all respawn unlimited times. 0 = No respawning. x =respawn x times, now random percentage of reinforcements will not respawn.
Now axis can play in both speedrun and normal coop
Changed spectator health to be 0. This feels right and wonderfully fixes the AI issue when going in spectator mode.
Changed turn on allowdownload by default for new clients
Changed g_gameskill to also control AI respawning time. With hard it is now 5 seconds faster than before. Medium is like in 0.9.4. Easy is 5 seconds longer than before.
Known bugs
In escape1 you sometimes spawn at the wrong flag
If you join specs during a game, you cannot rejoin as long as the game is going on, you can only rejoin during warmup
Flamezombies their flames cannot hurt you
The Tesla gun's damage is multiplicated by the number of players that are watching the gun in action (don't ask)
spectators don't see the endgame scoreboard
In tram the ai's sometime just jump down into the canyon
Post Release Known bugs
No damage is done while falling, while being too long underwater, by touching a trigger hurt
Downloads
https://bzzwolfsp.googlecode.com/files/ … _linux.zip
https://bzzwolfsp.googlecode.com/files/ … .5_osx.zip
https://bzzwolfsp.googlecode.com/files/ … indows.zip