Re: Basic Tutorial for Converting SP maps to COOP
Updated to Coop 1.0.0.
Like RTCW Single Player but together ! | Currently there is 1 pub player on 7 available servers. (While there are 3 private servers running)
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Updated to Coop 1.0.0.
Sage, I can no longer find your tutorial, apparently it has been moved? Do you have a new link to it, please?
Yes. Unfortunately the looks are still a bit messed up after moving. I'm hoping Fretn will solve it thought. https://github.com/fretn/rtcwcoop/wiki/Mapping
Yes. Unfortunately the looks are still a bit messed up after moving. I'm hoping Fretn will solve it thought. https://github.com/fretn/rtcwcoop/wiki/Mapping
it needs to adapted to the github syntax which is called Markdown
Thanks lads, I bookmarked that page .
I don't know why you said that Christmas Map is not for online play but I tested it on LAN and it worked fine ( Only console messages don't show up but that's not the problem ). So if LAN works fine then why online wouldn't work ?
Is this forum still active ?
I tried doing map converting after years and have learned C++/C# so it would be easier.
I have a problem that each time, after calling a vote that would make map restart, I get "no coop spawnpoints" and no longer get any weapons.
How to kill an entity (soldier) on a trigger ?