Topic: Co op game crhashes when level is completed

Hi. When we complet the level the game crashes on the computer that the server is on. I freezes and then rtcw has stopped working messeage comes up. any ideas.

but the playing is real nice!

Thumbs up!

Re: Co op game crhashes when level is completed

which version are you running?

3 (edited by profitgamers 2014-12-28 18:11:24)

Re: Co op game crhashes when level is completed

Hey MAN ! , When a level changes on your server , there is no more opportunity to get in because it says first -

http://s016.radikal.ru/i334/1412/b8/3f58f68df98e.png

and second after reconnect - BAD CHALLENGE

(Only internet reboot helps , An information below is from console log)

^8<<SLAUGHTER>> ^7called a vote.
Vote passed.
[skipnotify]^8<<SLAUGHTER>>^7 entered the game
^8<<SLAUGHTER>> ^7called a vote.
Vote passed.
********************
ERROR: cl.snap.serverTime < cl.oldFrameServerTime
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
Initializing Shaders
----- finished R_Init -----
Try loading dll file E:\Games 2\Return To Castle Wolfenstein-Cooperative Mod v1.0.1 (Full Package)\coopmain\ui_coop_x86.dll
Extended player name field using cvar ui_Name to 32 characters
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
Com_QueueEvent: overflow
^3turning EXEC_NOW 'quit' into EXEC_INSERT
----- Client Shutdown (Client quit) -----
RE_Shutdown( 1 )
Hunk_Clear: reset the hunk ok
OpenAL capture device closed.
-----------------------

0V3RDR!VE !!!!