Topic: rtcwcoop 1.0.1

Here is the first update release to the 1.0 series.
This release fixes several issues in last release and adds some sound and renderer updates.

Until fretn updates the website, you can download binary packages from here:

http://64.237.36.250/rtcwcoop/1.0.1/

Have fun!

2 (edited by Heisenberg 2014-12-18 23:09:06)

Re: rtcwcoop 1.0.1

This is great news!! Been waiting for this for quite some time now big_smile

Does it include the ability to use bind a key using the vstr+ command from rev1664?

https://code.google.com/p/bzzwolfsp/sou … ail?r=1664

Thanks again for the link and release. Looking forward to testing this!

edit : It looks like +vstr support has been added. Many thanks for this!

I'm trying to use the Prime Grenade script provided by OutKast with my config. Can anyone help me out with the commands should be?

Prime Grenade Script

-------------------------------------------------------------
Warn teammates about incoming grenades;

press key to switch to grenade and vsay_team ClearPath
release key to throw grenade and vsay_team FireintheHole
-------------------------------------------------------------
adjust binds like below,

bind x "weaponbank 1; exec attack1.cfg"
bind x "weaponbank 2; exec attack1.cfg"
bind x "weaponbank 3; exec attack1.cfg"
bind x "weaponbank 4; exec attack2.cfg"
bind x "weaponbank 5; exec attack1.cfg"
bind x "weaponbank 6; exec attack1.cfg"

-------------------------------------------------------------

Now create 2 extra .cfg files;

1= attack1.cfg, with:
--------------------------------------------------------------
bind mouse1 "+attack"

--------------------------------------------------------------

2= attack2.cfg, with:
--------------------------------------------------------------
bind mouse1 "+button4; vstr cgren; -button4"
set cgren "vstr cgren1"
set cgren1 "vsay_team ClearPath; +attack; set cgren vstr cgren2"
set cgren2 "vsay_team FireInTheHole; -attack; -attack; exec attack1; set cgren vstr cgren1"

--------------------------------------------------------------

how would I convert that to this?

+vstr gives customizable "+" command support.
That is, with +vstr, a player has the ability to execute a command when a
key is pressed, and another command when the same key is released.

------------------------------------------------------------------------------------
bind x "+vstr cvar1 cvar2"
set cvar1 "vsay Hi"
set cvar2 "say What's Happening??"
------------------------------------------------------------------------------------

press x; vsay "Hi"
release x say "What's Happening??"

RTCW
will
NEVER
die!

3 (edited by nate 2014-12-19 15:33:22)

Re: rtcwcoop 1.0.1

Really simple smile Here's a working example;

Create test.cfg and dump in:

set prime "vsay_team ClearPath; +attack"
set release "vsay_team fireinthehole; -attack"
bind space +vstr prime release

- Start the game, open console and do /exec test
- Switch to grenade press Space

Note few things:
- You can bind to any other button. In fact you can easily overwrite existing default keys by using "pimped" configs rather than default functions...Like for example you could slightly modify this config (to on prime also switch to weaponbank of grenade), bind this config to your default grenade button so instead of just switching to grenade it would basically perform whole operation like - press button 4 (switches to grenade, uses vsay "incoming", and starts grenade countdown) and by releasing it in like 3 seconds (uses vsay "fire in the hole" throws grenade)..It's more or less a typical way of dealing with things- like normal binds just with two functions so whole operation can be performed with a single button.

- In example above you may sometimes not hear the second sound. That's not a bug but a game thing. Unless if chat/voice spam check is disabled (which mostly isn't and shouldn't be), you will get voice/chat ignored if it comes to fast..so if you wont hold the key at least 2 seconds or so, it will "swallow" vsay/say message but rest of the things will work fine (like releasing the nade in this case).

That's more or less it, use the example above to modify it to your needs.
GL smile

4 (edited by Gryphon209 2014-12-23 23:02:00)

Re: rtcwcoop 1.0.1

Nice, thanks for the update. Noticed some good fixes already, my score and items persist through levels now. Keep up the great work!

Re: rtcwcoop 1.0.1

Is this update for the client-side of RtCW Coop, the server-side, or both, MAN-AT-ARMS?

Re: rtcwcoop 1.0.1

Both

Re: rtcwcoop 1.0.1

Thanks cool .

Re: rtcwcoop 1.0.1

I finally managed to make a newscast about this: http://www.rtcwcoop.com/2015/02/rtcwcoop-1-0-1/

Re: rtcwcoop 1.0.1

Better late than never, Fretn m8 smile . The new update is now posted on Wolffiles and Facebook, it should reach Splatterladder by tomorrow cool .