Topic: Wolfenstein 3D Returns
Coming soon..
Like RTCW Single Player but together ! | Currently there are 2 pub players on 9 available servers. (While there are 4 private servers running)
You are not logged in. Please login or register.
Coming soon..
Great to see you here, Jouhan . Looking forward to learning more about your new RtCW Coop project too .
If you have any news or updates about your project then please post the information in this thread, bro:
Oh cool!
Great to see you here, Jouhan...
Whuts up, my hip hop fellow, Bro!
Thx 4 welcome!
If you have any news or updates about your project then please post the information in this thread...
K, map is ready on 99% for playing, but i just want to modifying w3d_sec level map too.
Oh cool!
Hello!
Hello and welcome!
Sk : dobre to beru
En : good vote
Jouhan, are you still working on this project, bro? We've made another 6 maps, we've just got a couple of things to fix before we release them.
Two of them are two-map missions, then we have two more single maps, which we may combine with others, we haven't decided yet.
looking good !
Jouhan, are you still working on this project, bro? We've made another 6 maps, we've just got a couple of things to fix before we release them.
Two of them are two-map missions, then we have two more single maps, which we may combine with others, we haven't decided yet.
Nope.. not now. I had work last 2-3 months. Now im busy a bit too, but i want return to COOP. Like i said, Wolf3D map is complette, but second Wolf3D_Secret map is crushed, so its suspended for now. Btw, i have started fev SP maps but they are unfinished, like:
Operation Stutze
Ameland
Brabant
Start
Return to Dungeon Master Entrance
and Kriegsmarine Depot (PRO version)
..i also still dont have finished some maps from RtCW COOP JS.
Good to know you're still working on new maps, bro. We've finished converting Brabant and Kriegsmarine Depot is nearly finished. We need to fix the skybox for the Hiddenwolf map we added to it because the original skybox and it's shader completely fooked up the interior of the submarine base.
Also, when fighting in the sewers, one of the original soldier flamer A.I. is glitched and we're sure it's him that's causing the map to crash when we frag in there.
You can see the screenshots in that thread we posted, m8: