Topic: Rtcw Coop Project 51

Rtcw Coop Project 51
Autor : Yoshik
Soon ?



https://ctrlv.cz/tnaF
https://ctrlv.cz/ZYMR
https://ctrlv.cz/Oq3H


Time Gate Coop  By Yoshik
https://www.rtcwcoop.com/forum/viewtopic.php?id=309

come to  Midu RTCW COOP
you like try News map from   Yoshik  maps Like TimeGate

https://www.rtcwcoop.com/forum/viewtopic.php?id=295


Cya


KillerSlovakia
Midu RTCW COOP Admin

Midu RTCW COOP
Server Admin

Re: Rtcw Coop Project 51

Yes, we test it today. Need corect some thinks and then send you to test too with Duko.

Re: Rtcw Coop Project 51

Yoshik wrote:

Yes, we test it today. Need corect some thinks and then send you to test too with Duko.

Send me to email
selc888@gmail.com

Midu RTCW COOP
Server Admin

4 (edited by Yoshik 2018-11-18 19:47:46)

Re: Rtcw Coop Project 51

Download Project 51 Coop ver.1.2
Mirror#1 4shared.com

Links are updated 18\11\2018

Re: Rtcw Coop Project 51

Yoshik wrote:

Download Project 51 Coop
Mirror#1 yadi.sk
Mirror#2 dropmefiles.com
Mirror#3 4shared.com

Updateed  ?

Midu RTCW COOP
Server Admin

Re: Rtcw Coop Project 51

KillerSlovakia wrote:

Updateed  ?

If you about new links, I just added mirrors. How testing?

Re: Rtcw Coop Project 51

Yoshik wrote:
KillerSlovakia wrote:

Updateed  ?

If you about new links, I just added mirrors. How testing?

For me ok


Duko :

pro3 is unplaying, and I do not know how to play it for4 at the end insta mission failed would be laptop / note. block for jobs

in pro7 I do not know what's going on, somewhere it gets and insta mission failed
when I compared the original so for me to complete scripts and ma up to 12 maps
we probably do not understand, when someone goes to sachty so reset the map for coop it's bullshit ...
it is better to fix the destruction of the rocket as a weapon until it is destroyed
I think next to the sachty and there to fix the changelevel

Midu RTCW COOP
Server Admin

Re: Rtcw Coop Project 51

Duko fix
4 and 7 I fix, partly also 3

Midu RTCW COOP
Server Admin

Re: Rtcw Coop Project 51

Can you remove these files in scripts folder sky.shader, gfx.shader, characters.shader and models.shader from pk3 package, please?

I found bug in map pro7 where left gate in number 2 tunnel is non-solid. I fixed it with scripts.
https://www.dropbox.com/s/yktq7yokw87zo … 7.mp4?dl=0

This patch fixes some bugs and add notepads to some maps. You can test it and then add to your release package.
https://www.dropbox.com/s/p1jmm1s0whoql … h.pk3?dl=0

Re: Rtcw Coop Project 51

On level "pro 4" and "pro7" if you don't complite all objectives and walk away to end trigger  it count like mission failed. Its original autor idea, we can change it and looks like you do it already smile

I also think deleting or not stealth elements from "pro3", playing this moments in cooperative is making more trouble but still possible https://youtu.be/vkJfh37M2ao?t=28m53s

Duko wrote:

Can you remove these files in scripts folder sky.shader, gfx.shader, characters.shader and models.shader from pk3 package, please?

I found bug in map pro7 where left gate in number 2 tunnel is non-solid. I fixed it with scripts.
https://www.dropbox.com/s/yktq7yokw87zo … 7.mp4?dl=0

This patch fixes some bugs and add notepads to some maps. You can test it and then add to your release package.
https://www.dropbox.com/s/p1jmm1s0whoql … h.pk3?dl=0

I add all your changes and suggestions in release package. It is always good to work in cooperation, there is always a chance to overlook something or miss it. And you more skilled guys in coop mode than me. Big thanks. Wish see it on your server, many players wait for this ^.^ 

By the way, how many mappacks can be in rotation on the server? Maybe I can convert another one, until I am consumed by the daily routine.

Re: Rtcw Coop Project 51

MAX_MAPS is defined to 128 and MAX_ARENAS to 64. So server limit is 128 but client ui already now (about 50 maps) can complain about "Max infos exceeded" when you just open call vote.

I tried increase MAX_ARENAS to 192 and compiled new ui then complain message gone.

Re: Rtcw Coop Project 51

Yoshik wrote:

On level "pro 4" and "pro7" if you don't complite all objectives and walk away to end trigger  it count like mission failed. Its original autor idea, we can change it and looks like you do it already smile

I also think deleting or not stealth elements from "pro3", playing this moments in cooperative is making more trouble but still possible https://youtu.be/vkJfh37M2ao?t=28m53s

Duko wrote:

Can you remove these files in scripts folder sky.shader, gfx.shader, characters.shader and models.shader from pk3 package, please?

I found bug in map pro7 where left gate in number 2 tunnel is non-solid. I fixed it with scripts.
https://www.dropbox.com/s/yktq7yokw87zo … 7.mp4?dl=0

This patch fixes some bugs and add notepads to some maps. You can test it and then add to your release package.
https://www.dropbox.com/s/p1jmm1s0whoql … h.pk3?dl=0

I add all your changes and suggestions in release package. It is always good to work in cooperation, there is always a chance to overlook something or miss it. And you more skilled guys in coop mode than me. Big thanks. Wish see it on your server, many players wait for this ^.^ 

By the way, how many mappacks can be in rotation on the server? Maybe I can convert another one, until I am consumed by the daily routine.


What you go work next you go Finish projekt51 ?

Midu RTCW COOP
Server Admin

13 (edited by Yoshik 2018-09-10 22:40:27)

Re: Rtcw Coop Project 51

KillerSlovakia wrote:

What you go work next you go Finish projekt51 ?

what still need correcting ?

Re: Rtcw Coop Project 51

Mappack have been updating 4shared.com. On levels music is stoping playing, now it's fixed.