1 (edited by ManiC 2023-01-20 06:36:23)

Topic: Latest RTCWcoop test builds

Here are the latest 1.0.3 test builds for Windows & Linux compiled from rtcwcoop github
Linux https://manicswads.netlify.app/test-rel … 012023.zip
Windows https://manicswads.netlify.app/test-rel … 012023.zip
they can be installed to a separate folder from 1.0.2 just add RTCW's pk3's to the 1.0.3 test builds main folder and use the test builds executables to start the game.
For linux you may need to set the executable to be executable in it's properties.
with 1.0.3 servers gametype 2 is classes and gametype 3 is cooperative,
there is now a cvar that you can set to disable RTCWcoop's built in ai accuracy g_ignorescriptedaccuracy set it to 0 to use rtcw’s accuracies instead
also disable pure on your server for test releases.
finally i am not a dev i just compiled these for ease of use so anyone can test the new builds without having to compile them themselves.
but do report any bugs you may find.
One bug I have found with the windows64 build in cooperative gametype is there are no players guns firing sounds, but they are working in classes,I don’t know if this affects any of the other builds. If anyone else can verify this then that would be a great help.

Re: Latest RTCWcoop test builds

nice smile

Re: Latest RTCWcoop test builds

ManiC wrote:

Here are the latest 1.0.3 test builds for Windows & Linux compiled from rtcwcoop github
Linux https://manicswads.netlify.app/test-rel … 012023.zip
Windows https://manicswads.netlify.app/test-rel … 012023.zip
they can be installed to a separate folder from 1.0.2 just add RTCW's pk3's to the 1.0.3 test builds main folder and use the test builds executables to start the game.
For linux you may need to set the executable to be executable in it's properties.
with 1.0.3 servers gametype 2 is classes and gametype 3 is cooperative,
there is now a cvar that you can set to disable RTCWcoop's built in ai accuracy g_ignorescriptedaccuracy set it to 0 to use rtcw’s accuracies instead
also disable pure on your server for test releases.
finally i am not a dev i just compiled these for ease of use so anyone can test the new builds without having to compile them themselves.
but do report any bugs you may find.
One bug I have found with the windows64 build in cooperative gametype is there are no players guns firing sounds, but they are working in classes,I don’t know if this affects any of the other builds. If anyone else can verify this then that would be a great help.

what yours  1.0.3  give us

+ https://www.moddb.com/mods/rtcw-classic … beta-win64
This 1.0.3 Beta

you only take original and put to you own Link

Midu RTCW COOP
Server Admin

4 (edited by ManiC 2023-01-20 21:31:19)

Re: Latest RTCWcoop test builds

no i didn't mate i cloned latest repo after fretn made changes and compiled both windows and linux builds it's not exactly rocket science to do.. that link you show is nearly 6 months old and is only the windows build where's linux????

Re: Latest RTCWcoop test builds

ManiC wrote:

no i didn't mate i cloned latest repo after fretn made changes and compiled both windows and linux builds it's not exactly rocket science to do.. that link you show is nearly 6 months old and is only the windows build where's linux????

Last time i did test 1.0.3
Classes Enginner not did work at escape1 map i not did destoy there wall to ground

Midu RTCW COOP
Server Admin

6 (edited by ManiC 2023-01-20 21:59:25)

Re: Latest RTCWcoop test builds

believe me it is the latest i communicated with fretn because when i compiled the source before the enemies would not attack so fretn fixed this and the builds i have up are from this. but they even still do not work correctly i have informed fretn of this, and if you are on about using the engineer to destroy the floor the dynamite is near the start in the cell just after the doctor electrocuting that guy you use the dynamite from there to destroy the floor it took me a while to find.

7 (edited by KillerSlovakia 2023-01-20 22:09:18)

Re: Latest RTCWcoop test builds

ManiC wrote:

Here are the latest 1.0.3 test builds for Windows & Linux compiled from rtcwcoop github
Linux https://manicswads.netlify.app/test-rel … 012023.zip
Windows https://manicswads.netlify.app/test-rel … 012023.zip
they can be installed to a separate folder from 1.0.2 just add RTCW's pk3's to the 1.0.3 test builds main folder and use the test builds executables to start the game.
For linux you may need to set the executable to be executable in it's properties.
with 1.0.3 servers gametype 2 is classes and gametype 3 is cooperative,
there is now a cvar that you can set to disable RTCWcoop's built in ai accuracy g_ignorescriptedaccuracy set it to 0 to use rtcw’s accuracies instead
also disable pure on your server for test releases.
finally i am not a dev i just compiled these for ease of use so anyone can test the new builds without having to compile them themselves.
but do report any bugs you may find.
One bug I have found with the windows64 build in cooperative gametype is there are no players guns firing sounds, but they are working in classes,I don’t know if this affects any of the other builds. If anyone else can verify this then that would be a great help.

ok i did try open all did work i did try to coopdev i join local server and game crach same via make server from main menu

Midu RTCW COOP
Server Admin

8 (edited by ManiC 2023-01-20 22:56:51)

Re: Latest RTCWcoop test builds

i have not had these builds crash on me yet and do you mean coopdevmap? though devmap would probably work as well. I have a test server up if you want to have a look make sure to use the correct client as 1.0.3 doesn't work with 1.0.2 also you have to have pure disabled for your server this is what fretn told me, also it would appear that the dynamite isn’t in the same place as last time, I just looked in the last place I found it and it’s not there. Either it’s randomly placed or I dunno. I haven’t tried running a server with the windows build yet only Linux. The windows client does work.

ok update I was able to start a windows dedicated server from within the game and the bring up a new client and join said game, haven't tried with coopdevmap yet. but coopdevmap does work in a dedicated linux server no problem.