Topic: possible new feature for escape2
What do you guys think ?
instead of some script that suddenly triggers the door to open ?
Like RTCW Single Player but together ! | Currently there is 1 pub player on 9 available servers. (While there are 2 private servers running)
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What do you guys think ?
instead of some script that suddenly triggers the door to open ?
As rmk said yes looks bad... but why you don't remove barrel and add door to be destroyed by tnt .... This feature will avoid bug.
currently I cannot destroy the door by dynamite, only the barrel and when the barrel is destroyed I can run a script to remove the door
maybe I can place it to the left wall and put more barrels, don't know yet
Ideas for other models are welcome
Currently not, but it should be possible, that would be the best solution.
I just need to find a model with an empty frame or something like that
nevermind, I figured out how to hide it
updated screenshots !
That's great work, Fretn, that will save a lot of "the door ain't open!" grief that we've been getting at times .
I like that idea. If this fix the scripting problem on this map the easy way, this should be done.
my server (boozze) is running it currently, so you can playtest it already ,let me know what you think !
oops, sorry wrong pk3 was loaded, it should work now
no downloads needed all changes are serverside
I just tested the new dyna feature there, Fretn, it works great .