Topic: possible new feature for escape2

What do you guys think ?

http://www.rtcwcoop.com/screenshots/1_escape2.jpg
http://www.rtcwcoop.com/screenshots/2_escape2.jpg
http://www.rtcwcoop.com/screenshots/3_escape2.jpg
http://www.rtcwcoop.com/screenshots/4_escape2.jpg
http://www.rtcwcoop.com/screenshots/5_escape2.jpg
http://www.rtcwcoop.com/screenshots/6_escape2.jpg

instead of some script that suddenly triggers the door to open ?

Re: possible new feature for escape2

As rmk said yes looks bad... but why you don't remove barrel and add door to be destroyed by tnt .... This feature will avoid bug.

Re: possible new feature for escape2

currently I cannot destroy the door by dynamite, only the barrel and when the barrel is destroyed I can run a script to remove the door

maybe I can place it to the left wall and put more barrels, don't know yet

Ideas for other models are welcome smile

Re: possible new feature for escape2

Currently not, but it should be possible, that would be the best solution.
I just need to find a model with an empty frame or something like that

Re: possible new feature for escape2

nevermind, I figured out how to hide it smile

updated screenshots !

Re: possible new feature for escape2

That's great work, Fretn, that will save a lot of "the door ain't open!" grief that we've been getting at times big_smile .

Re: possible new feature for escape2

I like that idea. If this fix the scripting problem on this map the easy way, this should be done.

Re: possible new feature for escape2

my server (boozze) is running it currently, so you can playtest it already ,let me know what you think !

Re: possible new feature for escape2

oops, sorry wrong pk3 was loaded, it should work now

no downloads needed all changes are serverside

Re: possible new feature for escape2

I just tested the new dyna feature there, Fretn, it works great cool .